The Sarcastic Gamer Summer Games, Week Three!
August 12th, 2009 · No Comments
Tags: Contest · Featured Content · Gamer Night · PlayStation 3 · Xbox 360
Burnout Island priced, dated; Yamster satisfied
June 8th, 2009 · 3 Comments
Word’s just come through from EA that Burnout Paradise’s next expansion, the massive Big Surf Island, is hitting the PlayStation Store and Xbox LIVE Marketplace this Thursday. What’s more, it won’t break the bank either, since it’ll cost you 1000 Microsoft Points or £9.99 (probably 13 bucks).
Brilliant then, especially so given Paradise’s track record for [...]
Tags: Editorial · News · PC · PlayStation 3 · Xbox 360
Top Picks: Top 5 Console DLC
April 13th, 2009 · 2 Comments
When gamers reminisce about DLC, it’s usually the worst of the worst that they think about. Horse Armor, Godfather money, useless costumes, the Katamari debacle, etc. Don’t get me wrong, there is plenty of bad DLC to talk about, and I could rant about the issues of releasing a game’s multiplayer mode for DLC all day long, [...]
[UPDATE] EA’s extortion continues…
March 5th, 2009 · 10 Comments
A couple of weeks ago Burnout Paradise was given its second piece of pay-for DLC, the movie & TV inspired Legendary Cars Pack. While kinda cool, I couldn’t recommend them to fellow gamers in good conscience, because EA have a serious issue with charging reasonable prices for their downloadable content.
When I checked out Criterion Games’ [...]
Tags: Editorial · News · PlayStation 3 · Xbox 360
EA cancels Burnout Paradise: The Ultimate Final Box Game of the Year Critic’s Choice Edition
February 20th, 2009 · 7 Comments
In early February, Criterion released a special edition of Burnout Paradise titled The Ultimate Box. Gracing PC, 360 and PS3, the Box included Burnout Paradise in its entirety; all previous patches, motorbikes, custom soundtracks, and the Party Pack pay-for downloadable content. And EA was fine with that. They didn’t mind giving away one piece of DLC [...]
Tags: PC · Parody News · PlayStation 3 · Xbox 360
It’sNotAReview: Burnout Legendary Cars
February 19th, 2009 · 6 Comments
Earlier today the Legendary Cars pack for Burnout Paradise went live on the internets. It’s the second piece of pay-for DLC to hit Paradise City after the Party Pack, which suffered from the disease known as EA-DLC-itis, where things cost more than they should and suffer as a result.
Can this new pack escape the curse? Find [...]
Tags: Editorial · News · PC · PlayStation 3 · SG Review · Xbox 360
Burnout’s DLC: Will you buy it all?
February 10th, 2009 · 2 Comments
A while ago I asked if we’d ever need to buy another Burnout again. I thought that’d be entirely rhetorical but the fact is, when you think about how much DLC is coming out for Paradise, we won’t need to buy another one again. That’s mainly because we’ll just blow 60 bucks on all the DLC [...]
Tags: PC · PlayStation 3 · Xbox 360
It’sNotAReview: Burnout Paradise Party Pack
February 9th, 2009 · 1 Comment
Last Thursday, Burnout Paradise got even better (as if it weren’t already the best arcade racing game out there). After making Paradise the most accessible online racer out there by making network gaming literally three button presses away, the folks at English dev studio Criterion Games started working on making it the most accessible offline [...]
Tags: Editorial · PC · PlayStation 3 · SG Review · Xbox 360
Burnout Paradise gets tuned in February
January 19th, 2009 · 5 Comments
It seems Criterion Games aren’t quite content with utterly dominating the online racing scene with their fantastic, ever-expanding venture we all call Burnout Paradise. In February, PC gamers will be able to take a spin around Paradise City for themselves, and a bunch of extra content will bring more of the game to your living [...]
Tags: News · PC · PlayStation 3 · Xbox 360
Portal: XBLA size limit not a lie
October 30th, 2008 · 8 Comments
I wanted to rustle up an extremely cunning title like ‘Megabites the dust’ or ‘Bite the way, Mega Man is here to Say that Portal: Still Alive is over 600 Megs’ or something incredible like that, but alas I couldn’t get anything that actually made sense. So, I went with the cliche. Oh well, let’s [...]
