
In a move, sure to cause virtual headaches for avatars and their masters the world over, Second Life proprietors, Linden Labs, have shut down the entire virtual economy by closing their banking system. (more…)

In a move, sure to cause virtual headaches for avatars and their masters the world over, Second Life proprietors, Linden Labs, have shut down the entire virtual economy by closing their banking system. (more…)
Tags: Second Life · economy
by Jeromy “Doc” Adams
Want to win a HUGE prize pack valued at over $5.00?
Sarcastic Gamer is looking for the best video for our new Second Life Parody Song. The winner of the contest, as decided democratically on the Sarcastic Gamer Forums, will win a dollar’s-worth of Microsoft Points, a left for dead poster that we brought back from QuakeCon, and free Quake from Steam. (Also something we brought back from QuakeCon). Dave’s mom is throwing in some homemade cookies too!
You’ll also score the adoration of your fellow Sarcastic Gamer readers.
All you have to do is download the Second Life song from our website (top left) and do your worst! Wanna lip sync and dress up like a nerd? Go for it. Wanna make fun of the song or our website? Go ahead! Whatever route that you take, remember to put Sarcastic Gamer on the front and back of the song, and send us a YouTube link.
Entries must be received by Monday, August 20th, so that we can announce the winner on the NEXT podcast (Episode 5).
So get to work! You don’t have much time to become the next Steven Spielberg of the gaming world.
Do you have any grand ideas for a video? Looking for someone with whom to collaborate? Try our FORUMS!
Please note that it may take up to 15 minutes for a new article to arrive on the forums
Tags: Doc · Second Life
Linden Labs may have outlawed gambling in Second Life, but the fact remains that it is still okay to have carnal knowledge of a donkey within this haven for twisted behavior by people lacking the social skills to carry on a meaningful First Life. And what better way to illustrate SL’s pathetic shortcomings than in a little musical number?
Sarcastic Gamer humbly offers our latest Parody song, “This Second Life”.
CLICK HERE TO DOWNLOAD “THIS SECOND LIFE”
We’re going to put the flame suits away, as its doubtful than any SL “players” will be able to pull themselves away from their virtual cesspool long enough to listen to this song.
Enjoy!
Are you an SL player or a fellow hater? Use our FORUMS debate this and other meaningless topics!
Please note that it may take up to 15 minutes for a new article to arrive on the forums
Tags: Doc · Second Life · parody · parody song
As if Second Life wasn’t already mired in deviant sexual behavior.
FLAME ALERT: Second Life users should put on your “thick skin”
Linden Labs has released what many people are calling the next logical step in the evolution of Second Life. Voice Comms. Within certain areas of the SL world, users can now actually talk to each other… something that has been sorely missed amongst the conversations about “child play” and penis-trading.
On the bright side, it’ll be a lot harder… hehe.. heh…um.. oh yeah…. It’ll be a lot harder for Fat Larry to keep up the impression of being Cindy Shoebender “the escort” when he’s gotta try to pass off his baritone voice as a girl’s. Talk about a buzz kill.
If this new freedom is not accompanied by a sharp crackdown by Linden Labs on the types of deviant behavior that SL is notorious for, they’ll be reduced to the likes of all those chat rooms that come up in the top of the list in IRC. (ie: ##_#TeensGoneWild)
What could really be an interesting environment to build and explore, is being trashed by retards, miscreants, pedophiles, and perverts. Now, with microphones, they can annoy and harass the “normal” folks right out of the game. As more and more big companies flock to SL to try to ride the wave of coolness, I hope they’ve done their research and realize that the neighborhood they’re moving into, is the Red Light District of the Internet.
Want to comment on this story? Head over to our FORUMS and sound off!
Tags: Second Life · culture