Hi, ho, Kermit the Frog here, amongst a pile of boxes, writing on a laptop stacked on a filing cabinet in my brand new basement. What a mess. Have I mentioned that moving is a pain in the ass?
Anyway, back on topic, I know this might be a little old, but I’ve been out of the scene for about a week and I’m just getting my claws into it. A week ago, Rockstar Vancouver released screenshots for the upcoming Max Payne: 3, and I have to say, I’m not amused.
Bullet time with me over to the jump to find out why these screenshots piss me off!
Have you ever kept yourself up at night, unable to sleep, wondering what American Football (yes, I DO require the “American” prefix), would be like if it were played by fantasy races in an inconceivably brutal manner?
Well wonder no more! As Cyanide Studios have been generous enough to create a video game based on that very principle.
There’s an SG Review coming your way, after the touchdown!
Many of you are probably aware that the much-anticipated Ghostbusers: The Video Game has finally been released, and today Sarcastic Gamer’s own Havok Saunders did a great review of the title.
What you may not realize is that I also consider myself to be an amateur “Ghostbuster,” or “Ghost Hunter” as the case may be. This inspired me to present to the community a look at “Games vs. Reality,” from the perspective of today’s most popular Ghost hunting group, TAPS (The Atlantic Paranormal Society) from TV’s “Ghost Hunters.” For those of you not in the know, they have a very popular weekly show on Sci-Fi channel, now with its own “International Ghost Hunters” spin-off.
If you find this remotely entertaining, let us know! I hope to make this a regular feature on SG, to help keep us gamers grounded in reality.
[Yamster's note: Havok originally wrote this up on his own Sarcastic Gamer Community Blog but we figured it'd be cool to share it on the front page too as it's a pretty good point of view. Of course, we encourage you to get in on the act and write up your own opinions in your own community blog too!]
I am generally supportive of the ESRB, as I believe the group provides a number of valuable services to the games industry and to parents. In addition to rating all retail releases in the U.S. and Canada, the non-profit organization works with publicofficials to promote its letter-based ratings. All this to ensure that kiddies, tweens and teens play games that are appropriate for their age. Though, as we all know, young ones still manage still get their mitts on violence-laden titles.
That said, there is a moment or two where they get right under my skin, like today. Read why over the jump.
After enduring all the hype and drama, Prototype is finally here. Some people love it, some people hate it, and a bunch just like to compare it to inFAMOUS on their way to the land of ignorance. Like almost every big name title, the web is chalk full of commentary from gamers (and quasi-reviewers) who have not even played the game, let alone actually finished it.
At present I am about half way through my second play-through, and I have my own take on Prototype.
PETA will probably have something to say, but as usual, no one with a sense of humor will care.
I’ve often said that there’s no better way to wrap up my Sabbath day than with an expose into the evils of my own soul. After a day of humble piety, actually paying attention to my family, and reminding myself why I pray, few activities top things off like creating mayhem as the supremely dark anti-hero of the Overlord franchise.
Sure, a lot of games like Fable, Fallout, Mass Effect, and a whole slew of others have a general karma scale, a “good vs evil” aspect to add to the depth of the gameplay, as well as playability. It’s almost become the default way to get gamers to keep playing your game rather than turning it in at the used store. Overlord takes that idea, but tweaks it to “Kinda evil” and “Makes Dick Cheney’s stomach churn.”
Before I get too deep, for those of you who are a little slow, this is a first impression, my thoughts on the demo. Got it? Okay, proceed…
Apparently there are quite a few Valve fans who are upset about the recent announcement of Left 4 Dead 2. This past weekend, Destructoid’s Jim Sterling reported that over 13,000 individuals had banded together on Steam in an effort to boycott the Southern-flavored sequel. Since then, more disgruntled gamers have joined the cause, which is a trend that I expect to continue as the game’s November release nears.
Sarcastic Gamer’s very own ShanghaiSix provided a rundown of the situation yesterday, so I won’t simply rehash the established facts. However, I would like to share my thoughts on the topic, and why I sympathize with the anti-Left 4 Dead 2 crowd.
After what seems like ages, Ghostbusters: The Video Game will finally hit North America and PAL regions next week. The game has been in development for roughly two years, which is, admittedly, a pretty normal cycle these days. However, to a rabid “Ghostbusters” fan such as myself, it is an eternity. Honestly, anything longer than a month is too long.
The game is a timed exclusive for Sony’s home consoles in Europe and other PAL territories, but it appears that Atari is providing Xbox 360 owners with a workaround.
For those of you who have been having a blasty blast with the zombie-slaying fun found in Left 4 Dead, you may have been surprised to hear that Valve is already kicking out a sequel to the game, which was announced last week for E3. I remember buying my copy shortly after it was released in November, and I’m looking at my calendar thinking, “A year?”.
Well, it didn’t take long, but an insurgency has quickly sprung up over on Steam calling itself L4D Boycott (NO-L4D2). Since the formal announcement at E3 on June 1st, the group has assembled almost 10,000 people as of Saturday.
Few popular, well-selling games incur as much ire and disdain from the “hardcore” gaming community as the Sims series. I’ll admit, I’ve taken my own share of shots at the franchise in the past. Why play with miniature versions of people doing everyday, menial tasks rather than having a life of your own? Is it really even a game, or is it just a sim (wait—I think I just made a connection!)?
The third installment in series has finally been unleashed on the world, but will it live up to its predecessors? Find out after the bah-boo boh!
Sledgehammers are funny things. They’re big, heavy, and good at making things explode (whether the thing in question is a wall or some poor person’s head). In this case, they’re being used to smash up any concept we had of gaming destruction, and to cave our heads in with a great big pile of awesomeness.
Read on for the SG review of Red Faction: Guerrilla.
Word’s just come through from EA that Burnout Paradise’s next expansion, the massive Big Surf Island, is hitting the PlayStation Store and Xbox LIVE Marketplace this Thursday. What’s more, it won’t break the bank either, since it’ll cost you 1000 Microsoft Points or £9.99 (probably 13 bucks).
Brilliant then, especially so given Paradise’s track record for premium DLC. Read why over the jump.
I’m going to keep this short because frankly every minute I spend typing this blog post is a minute that I am NOT playing Red Faction:Guerilla, my favorite game thus far this year. If you’re on the fence about dropping three AndyJacks on it, get the hell down from there.
I can tell how special a game is by its effects on my body, specifically my eyes. The drier my corneas get, the more into the game I am. It means, I think, that I’m not blinking enough because I don’t want to miss anything.
After my first MAJOR session with Red Faction:Guerilla, I blinked dust. Yeah. This game is THAT good.