SG Preview: Split Second Demo

April 26th, 2010 at 1:48 pm · 4 Comments

The Split Second demo is live on Xbox Live today and I’ve played all of it. All one race of it. One race. One. Race. Aaaaaand, well, it was a bit underwhelming. For those that haven’t heard, Split Second is a Stuntman meets Burnout Paradise racer that allows you effect your race track environment, either to attack your fellow racers or fundamentally alter the track.

The game looks like Burnout Paradise. It races like it too. This is all good. The underwhelming part is the actual power ups and explosions. First off, you build up a meter to trigger “Powerplays” you’ll need one bar full to do a Powerplay. If you fill all three, you can trigger a Powerplay Level 2 that makes even bigger stuff go boom, which alters the environment. You can fill up these meters either by drifting behind someone, or drifting around a corner, or getting a close call on a Powerplay that was meant to take you out. And that’s about it. You don’t get points for bashing into your fellow racers, so it doesn’t make sense to do it. In fact, I was unable to take a fellow racer down, without using a Powerplay, much to my dismay.

If you are able to save up three bars, you’re treated to a fairly nice explosion and a new route to take in the track. Eh… I just wasn’t feeling the excitement. I was more annoyed with trying to save up three bars, because it’s kind of hard to get ahead in the game without using powerplays, so saving up three not only takes a while, it’s just not that fun to do. It’s way more fun to use each individual bar as you get it, to get into first place and you’re sure to lose if you save up levels to get that Powerplay level 2. Seems like the game balancing is way off in that regard.

I dunno though, because I could see this being a beast to play with online with friends. If a multiplayer demo comes out, I’ll be sure to let you know, but for now, I’m off to delete this demo from my hard drive. Give Split Second a whirl and let me know if you agree or disagree below!




Related posts:

  1. SG Preview: Split Second Demo
  2. Eurogamer Expo: Split/Second Preview
  3. War World Demo. What demo?
  4. Timeshift Demo Irony?
  5. PAX 09: Split/Second Might Blow Your Mind (Up)

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Categories: SG Preview

  • professor cory

    I knew it! When this game was first being covered way back, I thought this would end up being disappointing.
    (Yeah, how many of us have been here before…I almost made an SG blog just to express this view back then, but almost only counts…well, you know).

    Anyway, still disappointing. Maybe the additional maps and game modes will be able to mix things up, or maybe there will be settings for changing how the bar can fill.

  • CyberColossus

    Its not good at all. The game doesn’t flow as well as pure did. It doesn’t have tht awesome feel when u get a powerplay and a huge explosion and there’s no WOW that was cool. More like a… “Okay so… Ths route now” or “oh look the chopper dropped a bomb” it doesn’t look or feel fun and it feels a lot bulkier than Blur. So Blur will be my purchase. RED DEAD REDEMPTION PLEASE :D .
    Lono your right. The demo is not that fun and I doubt the multiplayer will be either

  • Someone Else

    I have a PS3, no Xbox so I have to wait to get the demo. Too bad it’s looking skippable though, the game seemed so promising.

  • StuBnew

    i cant believe how many people are not liking this demo! i DLed the demo as soon as it was released on PS3, and i cant stop playing it, its the most fun ive had while playing a racer since burnout paradise, i personaly cant wait for the full game….