Why Left 4 Dead 2 is not Game of the Year

December 18th, 2009 at 11:45 am · 9 Comments

l4d2_leaked

How do you reward an expansion pack with Game of the Year? That’s the question I’m asking myself when I look down the list of “experts” that have put this game into the GotY discussion. If that was the case, would this have the latest patch for World of Warcraft as it’s competition for PC GotY? When does iteration take precedence over games that truly innovate when picking a top game of the year?

Read on as to why Left 4 Dead 2 is NOT Game of the Year and check out these posts as to why Assassin’s Creed 2 and Uncharted 2: Among Thieves are not Game of the Year either.

There’s no doubt that Valve has a fine game on their hands with Left 4 Dead 2. Shooting zombies is just fun. Decapitating zombies with a guitar, well, that’s even better. On the other hand, there’s a few problems holding this game back from being the leader of the pack for the crop of games that came out in 2009.

Daylight? – Look, I get it, zombies are around during the day whether you like it or not. The problem? Nothing is really all that scary in the daytime. This design choice for quite a few of the levels within the different scenarios just kills the mood. It turns what should be a tidal wave of fear and adrenaline into a shooting gallery. The daylight just kills the mojo.

Hard Rain is great, but… - There are a few levels within this game that are just plain awesome. The Hard Rain movie scenario is a shining example of what this game SHOULD have been. Hard Rain combines great level design, environmental effects and effective use of special infected, particularly the walking witch, to create a harrowing trip to hell and back, just for a tank of gas. Unfortunately the rest of the game suffers from the paint by numbers level design that I’m fairly sure is a direct result of the short production schedule of less than a year. Sure there’s some fun to be had in Dark Carnival, but really, haven’t you seen these levels somewhere else before? Spice is added in the form of the more involved crescendo moments, but these feel more annoying than “Fun” or “scary” especially when you have to search for gas cans in a mall that is so generic, that it’s details don’t even register after finishing the scenario.

Did I hit it? – Yes the melee weapons are a nice touch, but the hit detection is all over the place. What should “feel” good is neutered when your swing doesn’t really register with the type of damage you end up doing or really feel like it has some impact. It’s particularly troublesome for some of the smaller weapons like the night stick, which makes the weapon useless.  Some weapons have some nice heft, like the guitar, while others such as the Katana, simply lack that oomph that is needed. Unfortunately, what should be the best part of the game ends up being just okay, which is too bad.

What new AI Director? – One of the biggest bullet points bandied about by Valve in their defense of the quick turnaround of L4D2 was that they simply couldn’t do an “expansion” because of the all new, all different AI director. A huge feature of this revamped Director was the ability to alter terrain and geometry in a level to change not only the spawn rate of enemies, but the actual level itself. I simply don’t see it. I have yet to play a map and not take my desired path every time. I have yet to encounter any type of change to any level that I have replayed. I’m not saying that it doesn’t have the ability to do this within the game, all I’m saying is that if it exists, I have yet to notice it. While I am only one person, the question really is, if you don’t notice it, is that a good thing, or a bad thing?

Iteration, not innovation. - When you add up the preceding paragraphs, its very clear that L4D2 is an iteration on a great game. Improvements to enemy animations and Ellis’ hilarious quips aside, there’s nothing new here. Melee weapons don’t change the game all that much. The new and improved AI director simply doesn’t seem all that different. The promise shown in Hard Rain is not carried over to any other campaign scenario. When you’re looking at what is the Game of the Year, games should be rewarded for doing new things and bringing new ideas to the table.

Unfortunately, this sequel is more refinement than reinvention. That is why Left 4 Dead 2 is NOT Game of the Year.




Related posts:

  1. The Left 4 Dead 2 uproar is somewhat reasonable
  2. Left 4 Dead 3 Announced!
  3. E3 09: Left 4 Dead 2 Announced
  4. Left 4 Dead 2 Announcement Draws Zombie Rage
  5. Left 4 Dead 2 cover rejected by ESRB

Tags: · · ·
Categories: Editorial

  • DUFF MCWALIN

    i still find it funny how you call it an expansion. It has way more options than the first one and improves upon the mistakes from the first one and you still call it a demo? This game is easily worth the 45 dollars i paid for it (pre ordered on steam) and its so much better than the first one. its not game on the year material but its a damn solid game and no where near close to what an expansion is

  • MosEisley

    I rented L4D2 and I’d say it’s really only good for a rental. Well, in my opinion anyway. Hard Rain was awesome and I think Dark Carnival was pretty cool but other then that the game just drug. I thought that The Parish was incredibly boring (except for the finale) and the Swamp Level was just meh. Dead Center was pretty sweet, I liked making the errand run for the gunshop dealer. Even though I enjoyed the time I spent with the game after I was done doing each level I had absolutely no desire to go back. I liked Survival in the first L4D but I really didn’t even touch it in this game. Even if the AI director did switch it up, I still don’t think I would want to play it again. To each his own though, I’d defiantly recommend that people rent it. I agree with you about the melee weapons though, a lot of times I would feel like I was connecting when I didn’t (even though it should have.) BTW the axe is pure win.

  • Billy

    Lono you get called the Valve fanboy on the podcast but your trashing L4D2 yes it was too soon but it was a great game it had everything i loved from the orginal and more. new Weps new SI new maps new everything this was too big for DLC and really do you want to download somthing thats like 4-6GB to your xbox Lono. But this game isn’t ment to be enjoyed on the Xbox it’s built as a PC game from the ground up.

  • Pulviriza

    I have noticed the Parish changing. And I also think not noticing is a good thing, as long as it happens.

    Also, you can use the complaints against L4D2 with any sequel. Oh Assassin’s Creed 2 is the same with a few new weapons and maps. Modern Warfare 2 is the same, just a few more perks, weapons, and that gay third person mode. And a little thing called spec ops.

    Left 4 Dead 2 has so much more, 200% new enemies, like 500% the guns, 100% new levels, and a new gamemode. I do agree they overused the light spaces, but’s that’s because the 2 main campaigns, DeC and the parish are both in the light.

  • JET

    All my friends are waiting till L4D2 drops bellow $20 before they even think about buying it. Yeah it did come out way to soon and they said they weren’t doing any sequels for L4D.

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  • Listener561

    Good article. I totally agree. L4d2 was overpriced. There are still things broken, like being smoked or pounded through solid objects! To make matters worse, the AI uses these mistakes as tactics! The weapon selection is really weak because there is very little difference. It boils down to maybe three weapons always chosen by players.

    Level design is weak. Oh, another alarm event, how original… or how about Valve’s idea to be more creative… during the finale, how about spawning more tanks! Yeah… right…

    Also to keep it separate from L4d1 was just greedy. So why not update L4d1 with the new graphics engine? So we can sell L4d1 as an expansion when we do update it! You can pay for the same game again! Yay!

    If this had been paid DLC for 20…

  • king of kings

    This game WAS intentially based on an expansion. due to its populaity they decided to just make it another game instead. Hence the reviewers comment to there opinion.
    Yea its a good game. only played the demo. never got it cos my friends never.

  • araym219

    About the terrain not changing, if I may contradict you, during my long and numerous hours of game-play, I think I did each campaign around 5 or 6 times and I would like you to know that the terrain does change, not in the way that there’s a possibility of huge mountain appearing inside the mall, but subtle route changes, and if you haven’t noticed them, I’m sorry, but you either haven’t been paying attention to the game, or you were just expecting the mountain in the mall…the most potent and obvious example I can give, aside from the one that Pulviriza gave, is in the Dead Center campaign, the 3rd or 4th chapter, you have to go over a door fallen on a soda dispenser, at that point, the game sometimes makes you take a left turn, or a right turn, while not being a crucial modification( you still end up triggering the alarm), it is a pretty big difference, in my opinion.