
Released in November 2007, Assassin’s Creed was an incredibly ambitious game that attracted lofty expectations. An innovative title in many ways, Ubisoft introduced gamers to a realm and era not often addressed by the interactive entertainment industry. Much of the appeal was the ability to explore the Holy Land as a trained assassin during the Crusades. Despite the flawed and repetitive gameplay, there was certainly plenty to like.
Assassin’s Creed II stands a substantial improvement over its predecessor. The core gameplay elements – free-running traversal, open-world exploration, counter-based combat – remain much the same, but many of the criticisms levied against the original were addressed for the sequel.
There is much greater variety to the missions this time around. Each objective feels specifically tailored for a certain DNA Sequence, as opposed to existing as part of a template.
The reliance on a few core missions really marred the first game, and much of the focus seemed to go toward creating massive environments for players to explore. Truly, it felt like the team simply ran out of time.
The story missions in Assassin’s Creed II feel much more organic, and take advantage of the novelties of each location. This keeps gameplay fresh, as players must adapt to new challenges introduced in each historic setting. The objectives are far more contextual than before, creating a better overall experience for the player. In essence, this game delivers on the promises of its predecessor.
Of course, this is a sandbox title, so the gaming gods demand that there be a hearty helping of humdrum side missions. Assassin’s Creed II certainly doesn’t veer from the formula, offering numerous distractions in each locale, including courier assignments, intimidation events and races. Basically, ancillary tasks that only exist to pad the package.
The exceptions are the assassin tombs, nestled within linear, platforming-heavy areas inside six notable Italian landmarks. The goal of each is to locate the burial chamber of a famed assassin, often using a combination of stealth and free-running. What’s more, if you’re able to collect all six seals, you’ll gain a rather sweet – and familiar – set of armor as a reward.
As in the original game, there are viewpoints to synchronize. These perches – located atop towers and high-rises – highlight breathtaking Italian vistas, while also revealing doctors, blacksmiths and other points of interest. My only gripe is that there are 66 structures to be scaled: a tiring and, depending upon your mindset, annoying task. Despite the massive regions featured in the game, the number feels a bit inflated. Ubisoft could have cut back a bit, if only by 10 or so viewpoints.
The sequel begins as the original ended. Desmond is standing in his room at Abstergo, staring at an ominous message coating the wall above his bed. Soon after, he escapes the facility with Lucy, an assassin in the struggle against the Templars. They take refuge at an assassin hide-out, where Lucy introduces Desmond to the Animus 2.0, a replica of the machine at Abstergo. Through the Animus 2.0, Lucy hopes to whip Desmond into an assassin, using valuable memories she extracted prior to fleeing Abstergo.
The scene then shifts to 15th century Florence, home of Ezio Auditore.
Unlike Altair, Ezio is not an assassin, but a spirited and charming noble who hopes to follow in the footsteps of his father. The initial DNA Sequence – or chapter if you prefer – is nothing to write home about, as you simply perform various errands for family and friends. This is to be expected though, as you’re an affluent and carefree gent, not a ruthless killer. Though not particularly exciting, this section does introduce the Ezio character, providing insight into his mannerisms and personality. It doesn’t take long for things to crumble though, as the Auditores are betrayed by a family friend, leaving Ezio to care for his mother and sister. Filled with rage, he exacts revenge, only to discover that the traitorous rat was merely a pawn, controlled by a web of conspirators led by a power-hungry Spaniard named Rodrigo Borgia.
To the casual observer, Ezio’s personality might seem at odds with his role. In general, assassins are painted as cold killers, similar to Altair. Ezio is a bit more jovial than his Crusades counterpart, though certainly not sugary by any means. It is a bold deviation from the stereotypical archetype, and helps differentiate Ezio from Altair.
Hit up the next page for the conclusion of this massive review for this massive game!
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Well written review. I never really felt overwhelmed by the story though. I thought it was done well, even though its hard to remember the names of the characters you meet, but that happens to me in almost every game.
The game really surprised me because i remember not liking Assassins Creed. I thought it was fun at first but the repetitiveness made me stop playing it and move on to something else.
This one is by better by far. Happy i bought it, long game too so its definately worth your money.
Tip: collect all the codex pages!
2 is MUCH better than 1. While Altair is sent on random Templar killing missions, Ezio’s quest for vengeance actually meant something.
When someone was marked for execution, and Sean would read the target’s dossier, each time, I would cheer to myself because I knew that I would be killing someone that meant something.
Well done, Ubi. Prior to playing it, I could have cared less with MW2 and Dragon Age. I’m so glad I gave it a chance. I can’t imagine where and when AC3 is going to be.
You forgot to mention how hunky he is!
excellent review, i really enjoyed the read and couldn’t agree more about the game
The beginning of the game (first 2-3 hours) are extremely boring and dull. Then it starts to get much better. It is a really fun game. There is an actual story for the Assassin Ezio, and the killings make sense. There are also some extremely different, and fun parts in this game. Examples being the wagon memory, flying Leonardo’s Flying machine, All of sequence 9, and the final mission were all very fun. The second is much better than the first, very much worth playing. The free running can get aggravating; you will fall off of things very easily and not catch onto ledges that you should have. There will also be ledges that you won’t be able to grab onto, when at other places, that same exact ledge you will be able to grab onto; this can get annoying. Other than those problems, the game is fun. That being said, I agree with your great review, and on another note, I do not believe that this game deserves the 5 stars rating that some places gave it.
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