This past September D&D Online: Stormreach went from being a subscription based MMO to a free-to-play one called D&D Online: Eberron Unlimited. Even though I was among the original cadre of beta testers back in 2005/2006 when the game first launched, played for almost 2 years and have more than a few fond memories; I initially took the news that DDO was going the free-to-play, micro-transaction route as the first sign that an MMO I loved was dying. I was wrong Turbine! Ok? I’m sorry for ever doubting your development team had higher saves than a Halfling Paladin!
Yeah, I made a D&D joke. Don’t like it? You can kiss my tiny Halfling Paladin’s ass!
DDO Unlimited’s take on what it means to be a free-to-play MMO that allows for micro-transactions AND paid subscriptions is what sets it apart from all the other MMO’s with similar aspirations. Comparing DDO Unlimited to the lions share of the free-to-play MMO’s out there is about as fair as comparing a Lamborghini Diablo GT to a sandwich.
I know a bunch of you are thinking “just HOW free is it though really? Am I just signing up to play a hamstrung game that just wants to bleed me of cash slowly through micro-transactions?” The short answer to that is DDO Unlimited provides a huge portion of its three years as a subscription based game content to you for free, and the dreaded nickle and dime monster never rears his head.
Free players are limited in a number of ways compared to paying subscribers. Certain classes like the Monk or Favored Soul, and races like the Drow and Warforged are not available from the get go. Certain quests/dungeons and areas are off limits to free players as well. You only get two character slots to start off with, your character will face level caps at level 4, then 8 etc… (but you CAN take a free character all the way to level 20!) and your ability to take advantage of the Auction House and other small in-game services is also limited.
Now I can hear some of you saying “but…but…you just told us the nickle and dime monster never rears his head!” Don’t worry, I’m not trying to bamboozle you; and neither is Turbine. Which brings me to the best part about Turbines new vision for DDO Unlimited; you DON’T have to pay real money to get things from the DDO Store.






How this game goes free to play and Ultima Online and the original Everquest still charge monthly subscription fees is beyond me.
I’ve been slightly preoccupied playing this game recently. And when I say preoccupied I mean OBSESSIVELY
I love this game, six person party seeing how fast we can do quests are so fun
Umm. Hate to burst pacman’s bubble, but I would rather just get together with my 6 buddies and play real DnD. It’s so much more fun than any video game RPG.
Thanks for the info PacMan, downloading this as I type. Looking forward to it.
Its a great game we just need more people.