DLC: How soon is too soon?

October 29th, 2009 at 10:46 am · 4 Comments

hourglass

Some of the time leading up to a game’s release has nothing to do with development. It goes gold, the marketing cycle begins, copies start printing and then much later it’s opening day at the box office. You can’t keep designers and coders on the payroll if they aren’t doing anything, so studios throwing them an extraneous task to crack on with makes more business sense.

When that task finishes you’ve got another property that sits on the shelf while it could be making you money, the obvious reaction is to pump that out and earn some dollar bills while the game is still in the zeitgiest. Not to tell multimillion grossing companies how to do their job (especially considering my studious nature and current lack of income), but it doesn’t delight me as a consumer when I see an addition to a game, for an extra cost, available when I’ve barely taken the packaging off.

How soon, is too soon?

Double Fine is releasing a Brutal Legend map pack within weeks of the shipping date. As someone that has barely scratched the surface of the multiplayer (lack of enjoyment aside) this seems far too quick. I realize that it’s extraneous content that doesn’t have any impact on the genuinely interesting part of the game, but it’s an addition that seems to say that the original selection wasn’t enough. Why offer alternatives before the current options have run their course?

It’s like giving someone a delicious ice-cream sundae, then charging extra for honeycomb segments. It was already a delicious ice cream and I’m not done eating it yet!

The alternative is to hold off and release later, but that runs the risk of selling even less because your install base may have moved on, or worse, sold their copies entirely.

There is a comment box below this post! Maybe consider how you stand on this issue? Then maybe tell us about it?

Post to Twitter Tweet This Post



Related Posts:
  • No related posts
  • Tags:
    Categories: News

    4 responses so far ↓

    • Timewarp says:

      too soon double fine, way too soon! I reckon the time limit naughty dog waited is ok, with eyepet they couldn’t wait but uncharted 2’s DLC seems fair and i’m looking forward to the new content.

      Too soon is when the DLC is out before the game, that’s too soon! lol

    • Keith K says:

      I can’t think of a magic formula, cause I keep thinking of exceptions immediately after thinking of rules. For me, it all comes down to price, not so much time.

      If it’s free, time isn’t an issue. Bring it out next day, what does it matter?

      If you’re gonna charge, then the cost will dictate the amount I time I consider reasonable. The higher the price, the longer the wait. If a developer decides they want to add something extra after they finish the game, I’m all for it and am willing to shell out some money.

      You should be working on your game until the day it’s in the customers’ hands. Even after you go gold, you should be working on a day 1 patch for additional polish, play testing and balancing. After that, you can START making DLC.

    • CayennSG says:

      For a game with just singleplayer i think 1 month is to soon because when you’ve played through the game once or twice the game is over and you have no reason to play the game anymore…

      For a game with a solid multiplayer i think 2 month so you have time to play the singleplayer and a good bunch of the multiplayer before the dlc droops.

    • Chubbaluphigous says:

      17

      At 17 you’re ready

    Leave a Reply