
I’m really looking forward to BioShock 2. I haven’t spent much time talking about it, mainly because my focus has been on fall 2009 titles, but expect that to change as the Feb. 9, 2010, global launch approaches. For me, the game once subtitled Sea of Dreams is second only to God of War III, as far as my most anticipated 2010 releases are concerned. That’s pretty high praise, considering the mammoth amount of software that is scheduled to ship during that window. There’s the confirmed releases of Darksiders, Bayonetta and Dante’s Inferno, as well as Q1 titles like Split/Second and Dead Rising 2.
Why do I anticipate thee? Find out after the jump.
There have been plenty of complaints levied against BioShock 2, mostly at the multiplayer, but also that it looks just like its predecessor, considered the best game of 2007 by many. For me it’s a big selling point for the sequel. BioShock was a great, nay, spectacular game, and you certainly won’t hear me complain if the follow-up hits many of the same notes. I obviously don’t want the exact same experience, but would enjoy a title that refines the tremendous gameplay of the original. Rapture is absolutely stunning, even as a war-torn dystopia, and I can’t wait to dive back into that world.
GameTrailers has posted a slew of new videos, including some multiplayer footage that shows off Capture the Sister. As you might imagine, it’s similar to Capture the Flag, though not identical.
I have mixed emotions about the multiplayer component. I don’t bemoan its existence like some people, but don’t find it particularly enticing either. My enthusiasm will probably depend upon the depth of the narrative, set before the events of BioShock. If nothing else, it will be interesting to see the fall of Rapture as it happens.
Destructoid’s Hamza writes that there are seven multiplayer modes in total, including stalwarts like deathmatch and team deathmatch. Sounds like pretty standard stuff, with a few twists for an authentic BioShock experience.
The single-player campaign is undoubtedly where I will spend most of my time. Interestingly, the Big Sisters are controlled by the main antagonist, former political dissident Dr. Sofia Lamb, who uses them to prevent Splicers – as well as the player – from harvesting ADAM. For more details, check out GameTrailers’ interviews – one, two – with 2K Marin lead designer Zak McClendon.
BioShock 2 is looking quite promising, and you can bet your ass that I’ll be there on launch day to procure a copy. Already got my money set aside. I’ve stuffed it in a sock that reads: If you spend this cash before Feb. 9, rabid opossums will strip the skin from your body, and use it to fashion Halloween costumes. I’m a big fan of life, so I’m staying the fuck away from that sock.
Image credit to The Cult of Rapture.
Source: Destructoid






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