SG Review: Dr. Nano: The Doctor is Inside (iPhone)

August 28th, 2009 at 11:00 am · 37 Comments

Woooo...creeeeepy dead baby eyes!

Woooo...creeeeepy dead baby eyes!

Seeing as Shin Megami Tensei: Devil Survivor (DS) and its cheating god damn AI was pissing me off to no end (read the review here), I decided to step up when Pillowfort said he had a review copy available for iPhone game Dr. Nano as I needed a break.

Designed by Mission Critical Studios for the iPhone, the storyline is a little…puzzling.  You play as Doctor Nano, a doctor who is shrunk down and injected into the blood stream of a human patient in the vein of Fantastic Voyage or Innerspace (hah, get it, vein?  Pun intended!) to work on patients from the inside.  So far, so good.  But somehow, they decided that our good doctor is eight years old.  Wait, wha?  Eight?  Why eight?

Okay, whatever, fine.

But look at those dead baby eyes he’s got.  That’s some creepy shiz-nite.   Blink, Dr. Nano, blink!  Stop staring at the nurses like that, Dr. Nano! Maybe they could have gone little more along the Buzz Lightyear route or even an Einstein knock off, but an eight year old with no eyelids? Dr. Nano is a little creepy and weird looking for a protagonist.

The gameplay is based around the iPhone’s accelerometer.  You start off, floating in a vein in a third person camera behind our good doctor or his nano submarine.  You tilt the iPhone up, you float or propel upwards and so forth.  If you tap on the screen, your sub fires a projectile toward whatever target is in front of you.  Both fingers on the screen stops you in place.  There is a handy accelerator slide on the left slide that you can manually dictate your speed.  Each level, you have a quota of targets within the blood stream to eliminate, from plaque buildup to hook worms. You can’t just float there or bumble along slowly, because you have a limited amount of oxygen and need to keep gathering red blood cells to keep your oxygen levels high.

That's the Dr. Nano nano sub in the center.

That's the Dr. Nano nano sub in the center.

I spent the first 10 levels hunched over my iPhone with my elbows on my knees trying to keep the iPhone in the sweet spot to keep Dr. Nano centered.  Only after I accidentally quit the game by pushing the menu button and coming back in did I find the Calibrate function in the pause menu.  Made my life MUCH easier.

The game has several problems that make it rather meh and certainly not worth $3.99.

The game is broken down into 21 levels, each level increasing in difficulty: four primary levels, then one bonus stage.  Seeing as I’ve gotten through 15 of them in one hour without dying once, there’s really not a lot of challenge to the game.  There’s a point system based on kills, how fast you complete the level, etc, but there’s really no point to a score; you don’t upgrade weapons or technology or anything.

The big problem is the frame rate.  The frame rate sometimes slows to an unplayable crawl when multiple objects get on the screen at once.

Another problem is the game’s repetitive nature.  The music and audio is obnoxiously repetitive; main stages have one song, bonus stages has a second song, but that’s it.  There’s also a little digitized voice of Dr. Nano saying “Fire” every second or third time you fire your weapon.  So after an hour of hearing the same 8 measures of music and hearing the thing chirp “Fire” at you again, it wears on you.  While the targets of each level change, the environment is obviously the same.  I mean, I can’t think of how you would change up what the inside of a vein looks like, but there’s no real attempt made.   Missions are repetitive: instead of making you feel like you are inside a patient, trying to heal them from something, you just get an obligatory one screen briefing telling you to kill target X and target Y.  No patient name, no reason why, no backstory, no nothing.  Kill eight of these and six of these, go to the next level.

If Mission Critical Studios is planning on putting another one of these out, they definitely need to go back to the drawing board and look at some of the game mechanics that are making games on big consoles succeed, and then try again.  This could make a compelling Wii game, as Mission Critical is an authorized Nintendo developer, but they would really need to revamp what they’ve got here.




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  4. Doctor, Doctor, Doctor, Doctor, Doctor, Doctor, Doctor, Doctor…
  5. Mass Effect Coming to iPhone, etc.

Tags: · · ·
Categories: Editorial · iPhone/iPod Touch · SG Review

  • http://www.missioncriticalstudios.com Dave Gonzalez

    I’m sorry- Parachute Panic has a story to it right? Oh- wait- Frogger does – or does it? How bout Sheep Launcher? Or maybe Moto X Mayhem oh wait–

    CASUAL GAME- OHHhhhhh

    Something that you can play- pick up again and play again-

    What a joke.

    • Jaxboxchick

      That Frogger story is intense. You just don’t get it.

  • http://twitter.com/ShanghaiSix ShanghaiSix

    By the by, kids, Dave Gonzalez is the CEO of Mission Critical Studios, the makers of the game.

    Okay, let’s take story line out. Repetition and frame rate issues are still a problem.

  • http://www.missioncriticalstudios.com Dave Gonzalez

    and Frame Rate issues have been addressed in the new update- in fact- on the description it says 2nd Generation Recommended

    Updates- Kidney Mission Liver Mission and Gall Bladder Mission Coming soon

    I notice that your review compares our game with god knows what-

    We created a casual game- Pocket Gamer Gave us a Great review

    And quite honestly- I dont think your audience is comprised of Kids.

  • http://www.missioncriticalstudios.com Dave Gonzalez

    Have a great weekend Shanghai Six

  • OMG

    Whose kids have iPhones?

  • foyleman

    As it turns out, there are quite a few kids with ipod touches. I mean, QUITE a few. I was amazed to hear a 12 year old say all of her classmates have ipod touches. This game as well as most others work on both the touch and phone devices.

  • Adam123

    Here is an iphone review from someone thats has played iphone games… for Dr Nano from http://tysonwilliams.posterous.com/dr-nano-iphone-game-review (Editor’s note: Link left intact but the redundant and pitiful pasting of the etire review into a thread dedicated to discssion has been omitted. Just click the link above to read someone getting really excited about Dr. Nano.

    • http://astronit.wordpress.com Astro Nit

      How much did they pay you?

  • http://codinthepocket@googlemail.com The Cod

    @Dave Gonzalez…

    Shut the f*ck up.

    So he gave you a bad review! IT’S A F*CKING $3.99 iPhone game, and not everyone is going to like it!
    You honestly expected, when you made it, to have 100% of everyone who played it to like it? You’re not going to get that. You can’t make perfection. And what you’ve done here is f*cking pathetic. You may not agree with what he said, but you’re not going to, because you own the company that made the goddamn game!

    You’re on the same kind of level as a pushy parent trying to convince someone that doesn’t believe you that your child is the best at a particular thing. Your view is going to, regardless of how much to try to deny it, be jaded, flawed, and very biased in favour of the game, because it’s yours. It has your name on it.

    Getting pissy about a review that doesn’t like your game is stupid, completely immature, and above all, it makes you look like a f*cking tool.

    You don’t like it, I can tell you where to go and what you can kiss.

    Go f*ck yourself. Jackass.

  • OMG

    I forgot about the iPod touch.

    It must be a good review if we have the developer getting defensive and feeling the need to tell us how wrong they are. I’ve always been a big defender of the small indie house, but you guys need to learn that not everyone is going to love your product. Roll with it and walk away with class, S6 was just being honest. “I’m sorry you felt that way, but have you considered…” is a much more professional approach than acting like a kid who just got told his science project didn’t win a prize.

    And here’s the great thing – any comment with a link has to be approved, so that’s just showing that someone is ok with others criticizing SG. ;)

  • ButterflyFairy

    How dare you insult my favourite iPhone game developer!

    On another note, why the hell can I not log into the forums, or change my password o.o

  • nuc1

    @Dave Gonzalez
    He is entitled to his opinion. This gaming community isn’t really pro-casual games, and so we aren’t all gunna like it.
    Kids is used as a collective term to mean the people who read it, not specifically talking about the younger generations. That isn’t the most important part from a CEO’s view of the review and its’ comments.
    And releasing a game, which wasn’t really hyped, and not waiting until you had ironed out frame rate issues… flawed logic…

  • http://twitter.com/ShanghaiSix ShanghaiSix

    Your chief marketing person gave me the iTunes code for the game. That being said, I seriously doubt I downloaded an outdated version of the game since yesterday.

    There’s no reason to get all bent out of shape about a bad review. Apparently, you’re receiving quite good reviews from other media outlets out there, so what’s wrong with a dissenting view?

    And please link the PocketGamer review. I’m not finding it.

  • http://sarcasticgamer.com PacManPolarBear

    This is a site for gamers; casual to hardcore. We have reviewed and liked a number of iPhone titles. Our community runs the entire age range pretty much, and the majority are right smack in the middle of the demographic that buys iPhones.

    “Pocket Gamer Gave us a Great review?” So? Are we Pocket Gamer? Two totally different audiences by the sheer fact that we are two totally different sites. This is SG.

    If you want us to love your game, our expectations are different than say the guys over at PG. Most casual games are shovelware trash, everyone knows that. Some are great though.

    You got a gamers opinion on an iPhone game. The opinion of someone who plays more iPhone games than other platforms would be different. ShanghaiSix did not like the game, and considering how poorly Dave G posted something as simple a comment which should have been “I disagree, here’s why, did you know about this?”, I can see why.

    Gonna play some Frogger now. You right, that IS a good game Dave.

  • Raven

    Reviews are based on people’s opinion. PocketGamer may be a little biased towards the game seeing as it specializes in portable games while SarcasticGamer is a little more…. generalized since it covers not only portable games but console games. Plus you also have the reviewers personality, game type preferences, and other variables in the equation.

    So to quote one of my favorite characters ever. “Why so serious?”

    • http://codinthepocket@googlemail.com The Cod

      I would have liked to have quoted my favourite character ever, but “Oh, it’s all right. I’m sure that we can handle this situation maturely, just like the responsible adults that we are. Isn’t that right, Mr… Poopy Pants?” would have been inappropriate to use… ;)

      • Raven

        Yeah. It might have detracted from the absolute verbal ownage you slung out. ;)

  • veilx

    i LOL @ CEO’s (Especially because i’m not one)

  • Paradigm13

    Nice review, Shanghai. I’ll make sure to stay away from this product.

    And nice work, Dave Gonzalez, I’ll make sure to stay away from any of your products in the future. If you don’t understand how to take criticism in the games industry, then you probably shouldn’t be here.

    Sheep Launcher, Parachute Panic, and Moto X are all $1. Is your game four times better than those? Frogger has a long pedigree behind it and is only $2, is your game twice as good as that?

  • frawlz

    http://www.youtube.com/watch?v=tHIEjc1wK4w

    The game in all it’s glory.

  • http://www.sarcasticgamer.com Sean "Rothbeard" Workman

    LOUD NOISES!!!!!

    • Brock Tamland

      I DON’T KNOW WHAT WE’RE YELLING ABOUT!!!

      • http://www.sarcasticgamer.com darkwonders

        I love lamp

  • crashcrazy

    Somebody call the “WAAAAAAAAAAAAAMBULANCE”!!!!!!!!!

  • Jaxboxchick

    I blame Doc. Now I’m not sure about hanging out with Shanghai at PAX. All the developers will be chasing after him with torches and pitchforks.

  • http://www.sarcasticgamer.com Doc

    I’ve never ever seen anything like this before. LOL! Really Dave G?

  • Rob230

    Omg classic

  • master Johnboy

    I think David G got a bit of kick in the face when he realised that just cause you give a free game to someone to review doesn’t mean it will be a good one.

    • master Johnboy

      A good review I mean :)

  • http://twitter.com/ShanghaiSix ShanghaiSix

    I’ve done looking around, and I haven’t seen any good iPhone gamer site reviews of this game yet. I’ll be interested in any of the major sites do anything with this, and I’ll be interested to see what the “pros” say.

  • http://www.sarcasticgamer.com Krelith

    Man, I wish I could do a ‘[GAME] In 30 Seconds’ for this. I’ve a feeling it’d be hysterical.

    • Pillowfort

      I would have spent the whole 30secs gradually zooming in on the eyes.

  • SmellyPirate

    Your website sux. This is a CASUAL game! It is in 3D! It has more than 3 colors! Accellerometer.
    My mom played the game, and she said it was amazing!

  • marco

    The game sucks, you cant say, “it doesnt suck, its just a CASUAL game” casual my ass. There are plenty of casual games on iphones and ipod’s which are great, simple pick up and plays.

    It may be 3d and have some detail but visuals do not make a game good.

    Looks like this studio just made a bad name for themselves.

  • psyco skull

    shit i shoulded comment here a time ago, i havent seen a discussion like that since lono getting pissed with resistance 2

  • LokiLives

    holy shity! this whole stink over a not so good game from a hardcore site like SG?! HELLO THIS IS SARCASTICGAMER!! oh and @David G, GREENHORN! obviously a rookie