
Most modern video games fall into a certain genre. Be it ’shooter’, ‘puzzler’, ‘hack-n’-slash’ or the soon-to-be-big ‘converted swallow’ game type, people generally know how a game will play when they see what genre it is. Like a big cup of tea with too much tea in it (and no one likes too much tea!), these genres have become a tad saturated, with developers all too keen to mirror the success of popular franchises such as Call of Duty and Guitar Hero. It is therefore with an inane smile plastered across our faces, and receptive open arms, that we should welcome project Natal. Why? Find out, after the jump.
Out of all the motion control celebrities out there, Johnny Chung Lee has to be our favorite. It’s lucky, then, that the fine folks over at 360magazine.co.uk felt the need to post a titillating tease of an interview they nabbed with the big man himself (and by “the big man himself” we mean Johnny Lee Chung), for you and I to goggle at. Lee said that Microsoft’s new full body-tracking camera wizardry would “almost certainly” see new genres popping up and, since it “provides a very different set of input capabilities than your typical game pad…new kinds of experiences will have to be explored.”
E3 2009 has already given us a peek at the kind of new genres Natal can create, with titles like Burnout Paradise and Throwing paint onto an MDF Board being notable highlights. Here’s hoping more boundary-blurring titles are on the way.






Throwing paint onto an MDF Board 2: MDF Bites Back!