SG Review: Red Faction Guerrilla

June 8th, 2009 at 2:15 pm · 8 Comments

sgreview-redfaction
Sledgehammers are funny things. They’re big, heavy, and good at making things explode (whether the thing in question is a wall or some poor person’s head). In this case, they’re being used to smash up any concept we had of gaming destruction, and to cave our heads in with a great big pile of awesomeness.

Read on for the SG review of Red Faction: Guerrilla.

Here’s the way things are: at the end of the original Red Faction, your character overthrew the mahoosive Ultor Corporation, responsible for all the mining going on on Mars about 70 years in the future. While doing that he sent out a distress call to the Earth Defense Force, who turned up and started sorting out the mess of the first game. A sequel or so later, and we arrive at Guerrilla.

This time we’re in third-person and you’re in the shoes of Alec Mason, a miner on Mars who quickly becomes part of the titular rebellion movement, the Red Faction. The EDF control of Mars is becoming too much for the miners, who are collaborating to overthrow the soldiers and free themselves from oppression. And this is where you, and your trusty sledgehammer, come in to play.

Guerrilla is an open-world action adventure game – but what isn’t these days – and, as the buzzcut-bonced Mason you’ll spend most of your time destroying EDF property and raising the morale of your fellow Red Factioners (Factionists? Factioners?) across Mars’ several territories, each with their own morale and EDF control levels.

Doing missions for the Red Faction and taking part in “guerrilla actions” – side missions that revolve around tasks such as saving Faction hostages, raiding EDF property or defending safehouses from incoming attacks – will raise morale and lower the level of control in each area. As you liberate each area you’ll chug the storyline along (which is standard, but saved by some solid voice acting) and unlock new toys to play with.

And the toys are great fun. Aside from your trusty sledgehammer, Mason also has remote-detonation mines, rocket launchers and the usual arsenal of rifles at his disposal, and these can be upgraded using the scrap metal you retrieve from the ruins of the buildings you will more-than-likely destroy as the game progresses.

Lord, is that destruction fun. But don’t take my word for it! Skip on over the page for a video, and the rest of the review.

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    Categories: Featured Content · PC · PlayStation 3 · SG Review · Xbox 360

    8 responses so far ↓

    • Awais Imran says:

      I’ll be getting this game as soon as my Xbox 360 gets repaired from the E74.

      Pray Yamster, PRAY.

    • OMG says:

      Oh yez, iz very nize! I really enjoyed the demo for this game. Very good review. I didn’t realize that Ultor Corp. was the baddie in RF 1, but I also only somewhat played the demo for it and never really got into it.

      I’m still waiting to see how Saints Row and Red Faction tie together (definitely hinted at in the last SR 2 DLC).

    • Yamster says:

      They’re tied together solely by Ultor, I do believe. I think it’s just a thing Volition likes sticking in all their games to identify them as their own games.

    • Krelith says:

      Welcome to Red Faction Day here on Sarcastic Gamer! Conclusion: WE LIKE IT!

      I’ve been playing it for probably around 2-3 hours now and haven’t actually done a story mission yet. That’s how fun this game engine is!

    • Lokela says:

      RF:G is a lot of fun! I never get tired of destroying stuff. Even in the multi-player, when I get bored of shooting people I start destroying all the buildings.

    • prototype says:

      this game is good I wish there was a whole mode where the EDF would just keep coming the red n yellow alerts go away too fast

    • Pillowfort says:

      Man, I’d have mentioned that one mission with the explosives that you have to plant on the aircraft.

      That thing took me a BILLION tries to do for some reason, in the end I had to grind some missions for salvage to upgrade a ton more.

      Aside from that? I’ve had a really fun time with it, and will probably continue to do so.

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