SG Review: Duels Of The Planeswalkers (XBLA)

June 23rd, 2009 at 2:00 pm · 7 Comments

mtg-review1

Back in 1993, a Maths (yes, I’m British, we don’t remove the ‘S’) professor collaborated with Wizards Of The Coast to create a Collectible Card Game that would go on to be the most popular, and most complex card game ever thought up. That game was Magic: The Gathering. This past week, Duels Of The Planeswalkers was released on Xbox Live Arcade. The game is based on M:TG, and it’s had me hooked for three straight days. I’ve pulled myself away from my Xbox 360 long enough to write up this review, however. So cometh all ye Planeswalkers, and check out my literary ramblings of a card game with no cards, after the Planeswalk.

There’s no possible way for me to write up this review without acknowledging my history with M:TG. I played solidly, and semi-professionally for that matter, from the release of Tempest in 1997 to the release of Apocalypse in 2001. Since then I’ve attended a few pre-release tournaments here and there and have played sporadically with friends, but I no longer play ranking events.

In 1997, Microprose released a PC game based on M:TG called, “Duels Of The Planeswalkers.” When this XBLA game was first announced I assumed it would be a re-release of said PC game, but alas it is not. Instead, it ignores the fact that the original ever even existed and has established itself as an entirely different game… Just with the same name. This left me slightly confused, but being that it’s giving me the option to play Magic again, I’m going to allow it.

Congratulations to anyone who understood what I was rambling on about in those last two paragraphs, you clearly have knowledge of the M:TG game and will essentially be on the same page as me throughout this review. Anyone who has no idea what I’m talking about thus far will have to bare with me, for explanations will be attempted.

So I’ve now established that I came into this game as a seasoned player of the CCG (Collectible Card Game), and thus understand the rules and the strategies therein to a great extent. And I’m pleased to say that Duels Of The Planeswalkers (hereby referred to as DotP), stays true to the existing M:TG rule set… Mostly.

The SINGLE niggle I have with the rules thus far is that the computer seems to decide how your attacking damage gets distributed upon being blocked FOR you based on what IT thinks is the logical choice. This is not always in compliance with my own strategies, but it’s no big deal I suppose. As I said, it’s a niggle. That said, the rest of the game seems to perform in perfect harmony to the CCG.

So, what appeal does this game present to beginners? Well, if you’ve got the slightest interest in CCGs or even generic strategy games, this game will suit you down to the ground. M:TG has often been heralded for its strategic gameplay. The game presents you with two starter decks. One green, one red.

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Categories: Editorial · SG Review · Xbox 360

  • http://blog.mehall.co.cc Michael Douglas

    The games rules are much more like the rules of the upcoming M10 release, which has been received with mixed emotions.

    The only thing I see missing from this is the fact that M:TG was the worlds FIRST CCG. It invented the genre of games, making it more important than Yu-Gi-Oh, Pokemon, or any others that have came and went (or stayed.)

    Everything else seems on the money with what else I have read.

    And believe the man when he says the Tutorial will explain everything: Wizards of the Coast have always been able to condense the complicated rules down to something simple to understand. Making me wonder why they’re bothering to change the rules, but oh well.

    –Mehall
    (agrees with calling it Maths due to being Scottish)

  • Steven

    Before I read, Krelith, I should mention… There is an option to change whether the computer automatically decides damage when there are multiple blockers.

    It will make you very happy to change that option.

  • http://www.sarcasticgamer.com Lono

    Agree with Steven. Its in the game options menu. For ten bucks, this game is a steal.

  • http://www.stevenrayorr.com Steven

    Also, I think it needs to be noted that playing this game on anything but a HD TV is somewhat hellish. The usual XBox problem of tiny fonts is especially true in a game where reading is a necessity.

  • http://www.sarcasticgamer.com Krelith

    Hot damn that’s a save! Thanks for the heads-up regarding Damage Auto-Assign guys, much appreciated!

  • Rehykja

    Damn was I happy to see this pop up on XBLA. I was losing hope there’d ever be another digital version of Magic that wouldn’t cost an arm and a leg. Nice review too, Krelith, it covers what anyone would need to know nicely.

    If anyone wants to play a game feel free to hit me up on Live. Gamertag is Rehykja.

  • redbull racing

    I, like you have played Magic for a while. I have six decks but have no one to play with now, so this is my fix. It really is a great game but I don’t like the rules so much either.