Krelith’s Klassics #1 – Deus Ex

May 13th, 2009 at 2:47 pm · 6 Comments

krelklas

Gaming has hit a bit of a lull recently, in general. With next to no titles worth mentioning being released I’ve found myself replaying older games. Classics, if you will. It is with this in mind that I have decided to start a new weekly feature called, “Krelith’s Klassics.”

Each week I’m going to pick an older game I consider to be worthy of playing today just as much as it was when it was released. I’ll be discussing my opinions on the game in question, and leave you guys and gals – the outstanding SG community members – to discuss it yourselves in the comments.

This week we begin with one of my favourite games of all time, Deus Ex. Reminisce with me, after the jump!

Deus Ex – in my opinion – was the first of its kind. A shooter that integrated RPG gameplay elements flawlessly into a deeply immersive story. It was essentially the defining game of a genre that has since spawned the likes of Vampire: The Masquerade – Bloodlines, and the awe-inspiring BioShock.

This game got so many things right, which is saying a lot since it really had no predecessor to work from. The weapons are well balanced and are entirely upgradable, and we’re not talking damage/accuracy increase here. Each weapon in the game, be it melee or ranged, is associated with a skill. Using experience points you can upgrade your rifles, or your pistols, explosives skill… whatever you fancy increasing, it’s there. That gives you an increased ability to handle said weapon type. Then there are the weapons themselves, each one capable of being modded. Weapon Mods are available through weapons dealers and through looting bodies and safes, etc. These mods include things such as scopes, silencers, ammo alterations, it gets pretty diverse depending on the weapon type.

Then there’s the part of the game that truly defined the genre, BioMods. BioMods are the plasmids of the Deus Ex universe, except these were Extreme. Why did use a capital letter there? Because they’re That Damn Impressive! That’s why! One BioMod can alter your strength, potentially increasing it to the point of throwing large crates and dealing lethal damage when using melee weapons. Another BM can alter your jump ability to the point that you can clear buildings in a single leap. Another uses the nano-machines inside your body (I mentioned you play a nano-tech super soldier, right?), to remote detonate any explosives that come anywhere near you prior to reaching an area where they can do harm. That’s just a few of the BMs. On one save I created I took out an entire task force whilst moving at super speed, using super strength, wielding an overly impressive sword, and oh yeah, I was invisible. BioMods are fun, and anyone who disagrees is a mongoose.

The story behind Deus Ex is utterly awe-inspiring. It’s quite frankly the best conspiracy-ridden plot ever written into a video game. At the beginning of the game you are JC Denton, the second person ever to receive nano-augmentation. You work for the United Nations Anti-Terrorist Organisation (U.N.A.T.C.O.), as does your brother Paul. Paul was the first test subject to receive the nano-augmentations, but yours are the more refined, enhanced models (that’s the perk of going second). Liberty Island has been captured by a terrorist group known as the NSF, and you’ve been sent in – with minimal backup of course – to show the big dawgs what their new investment is capable of. I won’t go further into the story arcs, so as to prevent any spoilers for anyone who missed this game (although I truly don’t know how you could have!), but it does take you around the world, to many different environments, involving a lot of factions and a crap load of plot twists.

The graphics are obviously the one part of this game that doesn’t hold up. In fairness to it though, it IS 9 years old now. But in 2000, this game presented RPG elements in a shooter, it allowed the player to hack security consoles and pick locks, it had multiple entry points in virtually every room and it allowed the player an almost unlimited number of different ways to play through the campaign. Multiple endings were new at this point in time as well. None of these gameplay elements are new to players of BioShock, of course, but this game pretty much single-handedly paved the way for BioShock’s creation, as well as many other similar games.

I implore anyone out there who has somehow missed this game over the years, put aside your expectations for a certain graphical standard and give this game a chance! It is available on PS2 and PC, and the sequel – Deus Ex: Invisible War – is available on PC and the original Xbox. I suggest you look into the PC version, however, since Steam offers both games for £5.99 each (UK price). That’s one hell of a deal for a game that lives on timelessly in the hearts of a great many gamers all over the world. And with Deus Ex 3 currently in development, this would be a good opportunity to catch up on the story, or relive it if you’ve been through it before.

Are you a fan of Deus Ex? Or did you play it back in the day and consider it unworthy of this article? I’d love to hear what this community has to say about it, in the comments.

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  • Krelith’s Klassics #3 – Knights Of The Old Republic
  • SGCP- Tramacast 2
  • Blacksite: Just straight mucked up
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    Categories: Feature · Featured Content · PC · PlayStation 2

    6 responses so far ↓

    • Nexus_ says:

      Yeah I love Deus Ex, and am realy pissed that Rebel FM game club won’t choose that game. When I bough Deus Ex way back in 2004 for my relatively weak PC, and since I was very new to PC gaming, I was pleasantly surprised. Every minute I spent on it was worth it.
      But please, don’t play the sequel, it’s bears it’s great predecessor’s name shamefully.
      I have an idea for the next ‘klassics’, how about Duke Nukem 3D? It would fit well with the closure of 3D Realms.

    • Dakkster says:

      One of my all-time favorites. But you’re wrong about one detail. It wasn’t the first shooter to integrate RPG elements flawlessly into an immersive story. System Shock 2 (or even the first one, if you will, although I thought it was a bit clunky) came earlier and is the spiritual successor to Bioshock, since Irrational Games made SS2 and Irrational Games developed Bioshock, although under the changed name of 2K Boston.

      The game also got me into reading the novel The Man Who Was Thursday, by G.K. Chesterton, which is a fantastic book.

      And I disagree with everyone who say that the sequel isn’t good. I really liked it. It doesn’t quite reach the original Deus Ex’s greatness, but it’s still a perfectly solid game. Some of the gameplay mechanics and choices were worse, but the gameworld was A LOT more immersive IMO.

    • Dakkster says:

      It’s of course the other way around with System Shock 2 and Bioshock :P Otherwise we’d have to do a bit of time travel and unless this is a Star Trek episode, that’s impossible.

    • Destyn says:

      I might be the only person who liked DX2 more than DX – maybe because I played DX2 first. Either way both games rank in my all time top games EVAR.

      I did find the endings in both games unpalatable though, as I found myself being dissatisfied with the outcome of my actions – although I got what I “wanted” it came with a great deal of guilt and I had to reassess why I had made some of those choices.

      If you ask me the initial wrangling between factions in DX2 is one of the best mechanics seen in a game so far and really did make players think – it’s just a shame that by the closing act none of those choices meant *anything*.

      Sigh, memories.

    • Matt says:

      Lol…I was doing something similat myself…

      I’ve been playing through Tachyon: The Fringe

    • The Cod says:

      You know what?

      I was going to apply for the writer’s position you have currently on SG, with a segment called “Cod’s Classics”, in which I review classic games for the older consoles, me being in support of the golden oldies – http://sarcasticgamer.com/forums/blog.php?b=1399 – but due to me being a co-founder for SP, and having other writing commitments, I had to retract from applyin, because, even though I reckon that I could have done it, I would have had to put a lot of time aside.

      Maybe in the future, perhaps…

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