
Satoru Iwata, the big cheese at Nintendo, has sprung to the defense of Wii Music. He’s said it “has not achieved its true potential.”
Last time I checked, the thing didn’t even have potential. What’s behind those words? Unnecessarily cynical opinions await after the jump…
Iwata’s words demand much scrutiny, and there’s number of ways we can look at them. Don’t fear though, dear reader, for none of them are sympathetic.
There’s the “money” point of view. He could easily be saying: “We thought Wii Music would sell out in an instant, because everyone would snap it up since we told them to. For some reason or another, they didn’t mindlessly grab it off the shelves, so the moneygrabbing potential of Wii Music wasn’t fulfilled. Maybe we’ll promise 3 more instruments in the next one and more flailing, and they’ll buy it up like hotcakes.”
The man pretty much said it himself: ”To generate strong sales, we need to effectively communicate Nintendo’s messages to our consumers.” In other words, there needs to be more celebrity-fronted advertising featuring stars and their families hilariously trying to play a saxophone. That’ll keep the money reeling in.
Then there’s the “missed audience” point of view. Wii Music obviously didn’t have enough ‘typical’ gaming features to attract the hardcore audience, so perhaps Wii Music 2 will allow players to choose a weapon instead of an instrument. This would mean that players could perform for an audience, or shoot them to pieces. In fact, in saying that “Wii Music simply might have not been the right game for [some consumers], ” Iwata has practically confirmed a feature like this for the next game.
Those are just two points of view. Personally though, I’d like to think that Iwata is on the verge of admitting that Wii Music is the first of many future failures for Nintendo. As much as they’d like to think that their console is near-invincible, it’s becoming obvious that people are tiring of their Wiis very quickly. Wii Sports has been worn out, Wii Fit has done well and has vanished into obscurity, and Wii Music has faltered and collapsed like the fat kid in running class.
“There are people who highly appreciate it and those who do not appreciate it at all,” remarked Iwata. In other words, there are morons, and sensible gamers. Obviously, Nintendo’s consumer base is running low on idiots these days; unfortunately, it won’t stop them from putting out the same turgid crap in the hope that someone, somewhere, will still buy it. And someone will.
Iwata: Wii Music Didn’t Reach Potential – Kotaku






I don’t understand why Nintendo is dissapointed, the game has nothing inside it from what I can tell. I haven’t played it but from what I’ve seen you just flail around and I know a lot of people share my opinion. If we don’t see good things or hear good things before we buy it…we won’t.
I think Wii Music had potential back in 2006 when they first showed Miyamoto actually conducting an orchestra with the remote. The idea of a rythm game that had you conduct with the Wii Remote sounded really cool to me (and I’d still love them to make an actual game that had you do that).
The game HAD potential, but they dropped the ball big time. If the instruments were made well, if Wii Motion Plus was used and if it wasn’t just waggle control it could have worked. What happened to the quality Nintendo we used to love? What happened to the awesome Zelda and Mario games we had? Bring that back and ditch the ‘casual’ trash.
Tell me, SG – if Wii Music supposedly “plays itself”, how come some people are better at it than others?
Also, by “Nintendo will have many future failures” I assume you mean, “I’m still hoping that my favourite console will miraculously sell better than the Wii, despite an amazing amount of evidence to the contrary”?
@BoxOfFun
The people who are better at it can flail more then others?
@Ozonez (Awesome name, btw)
No, it’s not flailing, more like controlled movements.
Let’s be fair to them now Yams, for young kids who have to peer at the control pad just to find the button they need to press it’s a pretty good intro to gaming.
Sadly they didn’t market it like that. Plus having some actual challenge would be nice. Their idea of a game that plays itself – where you can dip and out at will – has some potential, as it might encourage more people to play 60 hour epics who would otherwise be too daunted. But Wii Music itself, meh. Badly executed.