CES: Killzone 2 Single Player Impressions

January 10th, 2009 at 5:00 pm · 20 Comments

The in game firefights themselves are a lot of fun.  In the two levels I played, there was a lot of room to room fighting that was done fairly well.  No invisible doors or artifice keeping you in that area.  No infinite respawns either, which was nice for a change.  Everything and anything in the game feels animated, by that, I mean that everything does something.  Walls break up, wood splinters, stuff blows up.  It really takes it to the next level in the game.

I was having so much fun at this point that I hadn’t noticed the crowd that had gathered behind me and was cheering me on when I did something particularly gruesome or crazy.  There are very few games that I’ve ever played or watched that come across as engaging as Killzone 2.  People just wanted to watch the game being played.  That is an impressive feat in itself and it was something that I could absolutely understand after my brief time with the game.

Sony expects big things from Killzone 2 and I can see why. I had a blast playing the game but I promised the random dude that was sitting next to me, who had dutifully watched me play for an hour, that when I died that I would let him take over…  Stupid promises…  Check out Killzone 2 at the end of February 2009.

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  • aXone

    can´t wait !

  • PopTrogdor

    I’M SO JEALOUS! I am so psyched for this game it’s insane!

  • Jacob816

    Regarding your ‘complaint’ about the c0ntrol scheme not being more like CoD, that was a deliberate design choice by the developers. They wanted to give the controls a bit more of a tactile feel, and the not being able to pop in and out of zoom went to achieving that goal by cutting down on people running and sniping at the same time, as well as popping out of cover already zoomed.

  • rbanke

    I dont get the ‘the default “fire” button is frustratingly set to R1, with R2 for grenades. ‘ comment. I MUCH prefer R1 for shooting. I have to say , i think the R2 control scheme has been my most comfortable.

  • Kilzombie

    @rbanke
    Yeah R2 had the most comfortable control scheme for me too, but the only thing I didn’t like was that L2 was used for sprint and crouch, which didn’t always do what you wanted. Lono where’s this “next page” you speak of? I don’t see a link to it ;)

  • Ha Ha Ha! Oh wow.

    The best looking videogame ever? Evidently you have never played Crysis on High. Mind-blowing.

  • fafafaa

    Faces looks ugly !!

  • SergeantCarnage

    I don’t care how good a game looks, sounds or anything else if the control scheme is nuts. At least let me customize the control layout. Most shooter out there use a COD/Halo type of scheme with tweaks depending on the game. And that makes most people out there familiar with this type of layout. I’m all for games trying to be different from their competition, but in the way of the content…not the controls, that just ruins the experience.

  • T3mpus Fugit

    This game looks amazing, but WHY HAVE THEY MADE THE R2 AND L2 BUTTONS FEEL LIKE TRIGGERS, AND NOT USE THEM TO FIRE AND AIM, LIKE ON 360?! Surely it would make the game better. But yes, it looks just about ready to blow everyone away this February.

  • balaamsafe

    FYI i was in the beta and you could map your contrills to mimic cod4′s exactly, the only slight annoyance being that L1 scope was a click on click off mechanism rather than hold when it’s needed, but as jacob pointed out that’s a design choice. They may not have had control options on your demo, but they should have in the full game as they had them in the beta and it made my experience far more enjoyable.

    Also, something completley unrelated, when your clip is getting low, the last 10 or so shots make a slightly different noise, signifying your low ammo, i just thought that was hella cool and useful when i noticed it.

  • wolfehound22

    I am very excited I can not wait for this game

  • Kevlar

    I feel your pain regarding the control scheme. Not sure if KZ2 lets you but It makes me mad when a game doesn’t let you fully re-configure the controls, maybe its time SG lobied all the game developers and demaded that fully configurable controls returned to gaming.

  • Sean

    Killzone is my main “in your face xbox!” games of the moment. Is it the end of Feb already?!

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