The in game firefights themselves are a lot of fun. In the two levels I played, there was a lot of room to room fighting that was done fairly well. No invisible doors or artifice keeping you in that area. No infinite respawns either, which was nice for a change. Everything and anything in the game feels animated, by that, I mean that everything does something. Walls break up, wood splinters, stuff blows up. It really takes it to the next level in the game.
I was having so much fun at this point that I hadn’t noticed the crowd that had gathered behind me and was cheering me on when I did something particularly gruesome or crazy. There are very few games that I’ve ever played or watched that come across as engaging as Killzone 2. People just wanted to watch the game being played. That is an impressive feat in itself and it was something that I could absolutely understand after my brief time with the game.
Sony expects big things from Killzone 2 and I can see why. I had a blast playing the game but I promised the random dude that was sitting next to me, who had dutifully watched me play for an hour, that when I died that I would let him take over… Stupid promises… Check out Killzone 2 at the end of February 2009.
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