
I don’t know what it is, but I seem to have been lumped with all sorts of Top 100 Gaming Moments of 2008 articles that have to do with complaining about things. I’ve complained about Cliffy B (twice), the lack of PS3 Trophies at their inception and Sony’s handling of the LittleBigPlanet moderation. Now I get to complain about Konami, and chances are I’ll have ranted about everything that ever happened in the world, ever, before the Top 100 is out.
Anyway, on to Konami. When it came to the release of Metal Gear Solid 4 in June this year, they wanted a lot of things kept quiet before it hit the shelves. A lot of insignificant things, when all was said and done, and their fussing over these trivial pieces of information boggled more than one video game journalist.
Hit the jump to find out more!
A few rumors sprouted up in the weeks before MGS4’s release about limitations on reviews of the game. These limitations – later confirmed by Konami – included:
- not mentioning the 8 minute install at the start of the game, or the 3 minute installs between each Act
- not mentioning cutscene lengths (especially the ending)
- not disclosing the number of environments for spoiler reasons
- avoiding describing the opening movie at all
- not mentioning the product placement deal with Apple
- no spoilers
A handful of these, I can understand. Not wanting the game’s ending ruined is particularly important, as you don’t want to tell anyone how it ends and how Snake meets bsbsbh and how they hsbjbhsbj and sjhsshs the character from keghkfeg and how jgdkjgjd is changed forever (that’s my attempt at hiding spoilers and I’m sticking to it). The environment quota is understandable to a degree, maybe.
Some of this stuff just can’t be comprehended, though. Hit up page two to see why.
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… nice article
It was needless for Konami. Period.