
A trip to San Fransico to get a preview of Godfather II. An offer we couldn’t refuse, right? Eh… get it… Ah never mind. Anyway, last week Harlequin brought you a summary of everything you’ve ever wanted to know about going to a game publisher event and I gave you a sarcastic gamer preview of Godfather II single player. Well, get ready for some multiplayer people! Get a taste of the Godfather II multiplayer experience after the jump.


Harlequin and I had already played the single player experience. We knew that one cool feature of multiplayer included bringing your single player established crew, or “family” online with you. Godfather II’s multiplayer allows your hard work in the single player campaign to really pay off when you get to bring your badass crew online.
Throughout single and multiplayer, the “made” men from your family can be upgraded to earn different specialties. Some of these specialties include an arsonist, a safe cracker, and a demolition expert, just to name a few. The inverse is true as well, any money and honors you earn in multiplayer are brought back to fund your “family” and unlock new gun licenses in single player. This is a truly original feature that proved to be a great addition to the game.
At the start of each multiplayer round, you must decide which of your “made” men you would like to be. Your decision should be based on the game type you are playing. Games can have up to 16 players, 8 v 8. At launch, there will only be 6 maps, each designed to take advantage of your “made” men’s unique specialties.
Godfather II multiplayer gives you 4 distinct game types; Team Deathmatch, Fire Starter, Safe Cracker, and Demo Assault.
Check out the game types and more, on page 2.
CONTINUE TO PAGE: 1 2






Yes, it’s true. I did horribly in that mode but that time it was good to be last
That sounds pretty sweet. Multiplayer that influences single player. Interesting.
Whoa, sounds refreshing in a way.
And those pics say a lot. There’s a Wii in there, EA labeled bottles, and what is part of a 360 doing on top of a 360?
Gotta confess the first game didn’t interest me but the way online and offline affect each other definitely has me interested. this is one to watch; ace preview, TJ.
The videos of the interview you guys put up on YouTube need to be fixed. They both cut off mid-speech.
@PayneTrainSG That’s a dev kit not a regular 360. Those are $15-20,ooo per unit and used for testing.