“It’s a surefire way of getting children prepared for the real world of the office, and with their parents they can endure mindless paperwork together as a family,” proclaimed the source loud enough for the rest of the bar to hear. “Adults playing on their own can relive the day’s excitement of Mahjong and shoe-shining all over again in front of their television.”
It certainly sounds great in concept, and our source has a point: nothing will bring little Timmy and his pops closer than working together to scrawl a last-minute business report before the clock hits 5pm and the boss comes looking for it. If anything, it’ll sell even more than Wii Fit and Wii Music combined – equivalent to adding 20 units to Wii Music‘s sales figures.
Wii Salaryman‘s gameplay happens in realtime from 9am to 5pm, using a split-screen interface shared by what is happening and what is to be done with the controller; if players do not turn up to work on time (or even turn up at all in realtime) they’ll receive a stern telling-off from their superiors, with repeat incidents resulting in an instant game-over and your office career in tatters. Our heavily-drunk source calls it “the most unavoidably-addictive casual gaming experience ever”, and no wonder.
Wii Salaryman touches down on your desks early next year: reports of localised versions for Europe and the US titled Wii WhiteCollar and Wii Slacker respectively remain unconfirmed.
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