
No way, PacMan. You’re completely wrong. Granted, you do know your gaming onions; you’ve had loads of spot on points on the PlayStation Podcast (despite not having your own console online for months) and I couldn’t agree more with the hugely capitalized comment about LittleBigPlanet on your Gmail chat profile. This time though? I can’t let your latest post on Resistance 2 pass me by. No way, buddy.
After spending as long as I could (polar) bear with the beta, I sure had a lotta things to say about Resistance 2. Read about ‘em after the jump and see whether you’re siding with me, or our boy in Canada.
I was stoked when I got into the Resistance 2 beta. I loved Resistance: Fall of Man; it was the second game I picked up for my PS3, a couple of weeks after the launch, when I was sick of Blast Factor and had aced MotorStorm. It wasn’t just any old sci-fi shooter because it was set in England, in the mid 1940s, and I dug the whole ‘alternative timeline’ story. I hadn’t seen anything like it and despite the gameplay being a little average (the Chimera took about 20 shots to the head to kill) the entire design felt just right and I was convinced Insomniac were onto something with this whole ‘aliens in Britain’ thing.
Unfortunately, since the storyline jumped to the other side of the Atlantic, it’s all gone a bit wrong. First off, that color scheme: for a bleak ‘last stand of mankind’ sorta game, Resistance 2 is awful colorful. You’d expect the color scheme to be bleak and drab, like Saving Private Ryan, Black Hawk Down or any number of recent war movies you could name. Bleak situation, bleak color scheme. Makes sense.
Apparently not: according to Insomniac, the ideal color scheme for the end of the world is one that is bright and overly saturated. The California levels are incredibly sunny, bright and full of sparkly green trees that seem totally out of place. Even the San Francisco level by the coast was glistened over by a horrible golden sunset. The contrast with Resistance‘s overcast skies is just a little too much and, again, it felt completely out of place.
After gleaming the over-saturated filter from my eyes, I figured I could pay some attention to the character models. Do they look any better? Erm…page two hides what I see as the nasty truth.
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