
Now, I’m a man with glasses, so my eyesight is pretty sharp. Even when I pressed the things firmly into my sockets I couldn’t see any kind of improvement in the character models. All the little details on the first game’s Chimera were still there. Certainly, it all looked a little sharper, but it didn’t look better. If anything, it looked a little worse.
Let me give you an example, from an external point of view. A friend of mine commented, through the game’s party system (where you can get buddies together and then hop into a game, with a max of 30) that the title screen model of Nathan Hale looked like “he was rendered on PS2″. Her words, not mine. I completely agree with her though, and what’s particularly unfortunate is that Nathan Hale on the original Resistance (in my pre-HDTV days) looked better than the new Nathan Hale, on my HD set. What gives?
Anyway, gameplay time. After spending the best part of 40 minutes connecting and disconnecting from the servers (excellent preparation for the hordes of beta users that’ll be incoming, well done Sony) I finally got into a co-operative game, and I’m going to tell you how this mode plays in a minute or so. First up, it’s all based on three classes: Soldiers, Medics and Spec-Ops.
Soldiers act as the grunts with a nice big minigun (with handy shield) to hand, Medics dispense health with a nice big medigun (replenished by killing Chimera) and Spec-Ops fork out the ammo. For both co-operative and competitive modes, killing lots and lots of enemies builds up what’s called a Berserk (basically a power-up). These can be anything from constant health regeneration to extra firepower and the like.
Now then, the specifics: gather your group, constantly fire at Chimera for 5 minutes until they die, move on, hit a switch and repeat, with the occasional Berserk to keep yourself going. That’s it, and you’ll do that for about half an hour or more, and it’s the most horrendously boring experience I’ve ever had inside a first person shooter. It was such an overly-hyped mode and it simply did not live up to what it had promised.
Hey, erm, what about the competitive gameplay? That’ll be good, yeah? Page three, people…
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