
Mythic’s latest game, Warhammer Online, happens to have the catchy subtitle of ‘Age of Reckoning’. As you may have noticed, if you turn the game’s title into an acronym it becomes W-A-R, which can lead to many not-so-hilarious phrases such as ‘WAR is coming’ as donned by the official site. Of course, the title is purely coincidental and not at all planned. I made a game once called Terry Has Igloo Syndrome In South America, Norway and Western Europe Soon, Oh My Eggs! Gaming Also Means Exhilaration, and that acronym came about purely by chance. My game had pretty low sales, but that was probably because the gameplay comprised of moving a grey block to the left, at progressively slower speeds. I thought it was genius, but my bank manager disagreed.
Let’s get back to the task in hand. In an interview with videogaming247, Paul Barnet, the creative director for WAR, said how the development team had got a bit out of hand and created 250 classes. Crazy, eh? Having 250 classes is obviously quite ridiculous, so they were gathered up, locked in a cage and submerged in boiling water until only 20 were left standing.
At the time of writing videogaming247 appear to have pulled the article, but here’s the relevant quote nabbed straight from Paul Barnet’s mouth:
“It’s about finding clarity when parts of the project can go a little askew. For instance, we did a lot of work on our chat windows, but we did too much work on them and we started losing focus and my job is to bring clarity back to it. Same thing happened with careers. We went down a terrible path where we had too many careers. We have 250-odd at one point and we boiled it right back down to 20.”
See? Told you they boiled them.
So, do you think 20 classes is the perfect amount, or would you have preferred more? Either way, there’s only one way to tell us*: the comment box!
Warhammer Online is out September 18th.
Source: videogaming247 Via Massively






20 is a good number say you had 250 and you liked class 171 it would take forever to find it
i reacon around 100 would be good you would never be bored of changing charactersor even boil it down to 50 give the people something new and exciting to look at when they want to change characters
Making alot of classes is easy, making each class interesting and unique, and worth playing even in the world of a bunch of other classes, is difficult. Even 20 is quite a load, and I’m interested to see how many things are the same between classes.