
Let’s say there’s a fence in the middle of an open field. On one side lives a group of very angry people that think the fence is horrible and needs to be taken down immediately. On the other side is a group of people who love the fence. Probably because it’s keeping the crazy, angry people away from them.
This fence is called Too Human.
Alright, so that analogy doesn’t make much sense when you think about it, but who wants to think about these things? The main point of the above is that Too Human is certainly not a game for everyone. There are people out there who love it, and people who think it falls in line with wonderful titles like Hour of Victory or Vampire Rain.
Which side do I fall on? Well, if you read the headline you already know. In any case, you can find my full thoughts after the break.
Too Human is not technically a Roleplaying Game. Since the introduction of Diablo, games like Too Human are better classified as Dungeon Crawlers. This genre of games offers many roleplaying elements, but in a much different fashion. Like Diablo 2, Too Human offers 5 different character classes. Each class is pretty different from each other, despite what you’ve heard, and playing through the game as each offers different experiences. This is even more apparent when you’re playing with a buddy online, as each combination of classes changes the way battles are fought. While most of the enemies in Too Human rush at you, having a Defender up front to pull aggro while a Commando sits back and picks off the baddies is just one of many strategies available.
The two different skill trees further differentiate the classes in the game, though not on the scale of something like World of Warcraft. Taking the Commando class, for example, depending on which tree you go down will influence your equipment decisions. If you spend 6 points to increase your plasma damage, you’re not going to want a slug rifle. Once you get to choose your alignment (cybernetic or human) , another skill tree opens up to you, though it’s not very deep. It gives you one branch for melee and another for ranged. Finding the right mix of class and alignment skills to match your playstyle is important, as your equipment is going to reflect your choices for quite a while into the game.
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9 responses so far ↓
1 Rcwpong // Aug 25, 2008 at 9:51 am
Apparently Kingdom Under Fire : CoD tried to be a dungeon crawler of a sort too but ran into similar issues. Marvel Ultimate Alliance is also a thinly veiled dungeon crawler, just one that focuses more on the constant button mashing.
I still say the stickwaggling adds plenty to the combat that keeps it interesting. I can also now say with experience that there is plenty of challenge for the action gamer. Getting that Achievement for never dying through a whole level is going to be a major challenge on the Ice Forest level. Maybe I’ll get lucky and have a crazy tank Defender carry me through.
2 Lono // Aug 25, 2008 at 10:55 am
I agree Animathias.
In fact, later today, I’m gonna publish my article about all the good stuff that NONE of the “critics” ever talked about within Too Human and some of the issues that absolutely need to be fixed either via patch or in the next game.
3 Lucifers Jello // Aug 25, 2008 at 11:06 am
I didn’t think the game was great, but it was a good solid one. Even though I’m not into it I was surprised to see the really low scores. I don’t think they’re even thinking of the game. They’re probably just ripping Two Human apart cause that seems like a popular think to do right now.
4 Animathias // Aug 25, 2008 at 11:27 am
One thing I forgot to mention is the mythical “10 year development OMG!”
That irritates me more than anything going around for this game. Too Human as been a concept, an idea for 10 years. It was going to stat development when Silicon Knights and Nintendo struck a deal and Eternal Darkness was born.
In reality, Too Human had a development life only slightly longer than your normal game. Somewhere around 4-5, maybe 6 years at the very most. Plus when you’re forced to drop your engine a year before your game’s release.. well that does things to a game. I’m sure they had to get this game out the door and make some money off of it. I’m happy to support them.
5 XxAdyxX // Aug 25, 2008 at 11:34 am
I am playing this game, and I love it. I love it for what it will hopefully do and not so much for what it is doing now. Sure this game is good, not great, but good. But what I see is the stage set for the next Too Human game that could be even better. When you start a trilogy on the very upside of most reviews, you have something worth building on and the way paved for a truly great game.
But I still HATE with a passion the stupid freaking Valkrye (sp?) death cutscene….lol
6 Lono // Aug 25, 2008 at 11:53 am
You only hate it cause you desperately want to get back into the action…
7 Rcwpong // Aug 25, 2008 at 12:44 pm
Dev time for Too Human on the 360 was almost 4 years. Would have been 3 if they hadn’t had to rewrite their own engine and retrofit everything they’d made for it.
They had to start over from the original PS one game and decided since they had to start from scratch anyways to go a different direction. It was originally a cyber-stealth action game. Then when they started on the gamecube version they were stunned when Metal Gear was offered to them. Obviously they accepted and had to put Too Human on the shelf again. The norse myth inspiration was also originally much more minimal. I’m enjoying the prominent part it has now in their “retelling” of the myths. I guess it is a bonus if you know what the original myths are, and thus how they’re putting a technical spin on them.
8 notafanboy // Aug 25, 2008 at 12:50 pm
B+? Hmmm. I would have said a B-. It’s a cool game at it’s core, unfortunately it’s surrounded by some poor decisions (lack of camera, death animation etc). Not to mention the general bugs present.
9 BlondeGirlsArentSmart // Aug 25, 2008 at 2:22 pm
YOu gotta love the opening paragraph, I love how this site explains things so I can understand them better ROFL
“not all blonde girls are pretty, and they sure aint smart”
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