Chop Til You Drop? More like chop til you’re bored.

August 19th, 2008 at 2:00 pm · 12 Comments

I hate the idea of console exclusivity. In a perfect world, gamers would be able to enjoy any game on their console of choice. Unfortunately, we do not live in such a utopia. I don’t advocate a one-console future (that machine would be ungodly expensive), but I would like to be able to play “Banjo-Kazooie: Nuts & Bolts,” “Left 4 Dead” and “Gears of War” on my Playstation 3.

However, sometimes, developing a specific title on a certain console is like trying to fit a square peg in a circular hole. For instance, “Gears of War: Brutal Waggle Edition” for the Wii would probably look like blurry dog poo. There are definitely great looking Wii games, but certain titles would have to be significantly gimped for Nintendo’s cash cow.

I hope that “Dead Rising: Chop Til You Drop” is not one of those games. Check out the first gameplay footage after the jump.

Well, that certainly was underwhelming.

I realize that the Wii lacks the hardware power of the Xbox 360, but I shouldn’t be able to count the number of on-screen zombies on two hands. For instance, check out the zombie pushing the blue shopping cart toward the beginning of the video. She moves so slowly that dispatching her looks to be slightly less difficult than opening a bag of jelly beans. Zombies are not supposed to move like cheetahs, but killing three slow-moving foes is much easier than killing hundreds. After all, a large group can swarm and surround you. With only a few zombies on screen at once, it seems that defeating them will be a leisurely affair. I don’t like my games to be absurdly frustrating, but I do enjoy some challenge.

Capcom is apparently hard at work attempting to squeeze more power from Nintendo’s current-generation home console. The company hopes gamers will be fending off 100 undead enemies at once in the retail version of the game. There is no firm release date as of yet. There have been rumors that the game will release this winter. However, in the most recent edition of the 1UP FM podcast, Matt Leone said the game will ship “next year sometime.”

I fully expect the final game to be an improvement over the initial video. However, the degree of improvement will certainly depend on how much longer the company has to develop the game.

The lack of a sizable zombie army was not the only disappointing aspect of the footage. The graphics leave a lot to be desired. The blood and single explosion looked pretty fake. Hell, the blood disappeared when it hit the ground. In “Crash Bandicoot 2: Cortex Strikes Back,” when Crash walked in the snow, he left footprints. That was an original Playstation game.

Want even more evidence? Check out Frank fending off the security guard. You would think, with the available technology, that we could at least get exploding heads. Apparently, the Wii can’t handle exploding heads. Instead, the guard’s head merely disappeared. That is certainly a neat trick, but this is not a magic show. It is a violent videogame. I want realistic deaths.

I have to wonder if Capcom is going to shorten the protagonist’s name. Frank West could be too much text for the Wii to handle. Might I suggest “Fran”? Hey, don’t knock one-word names. Cher seems to have done pretty well. Though, the verdict is looking less favorable for Fergie.

Find out why all is not lost on page two.

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  • Tags:
    Categories: Editorial · News · PlayStation 3 · Wii · Xbox 360

    12 responses so far ↓

    • bc specialist says:

      wow, that’s pathetic game

    • Kilzombie says:

      That just looks horrible at this stage. There’s a lot of things that need to be improved.

    • Xemnas says:

      This video has settled it, i’m getting rid of my wii.

    • Kiltman67 says:

      I don’t really understand why they decided to port Dead Rising over to the Wii, when the time could have been spent porting it to the PS3 where it would have more chance of selling well.

      The Wii is just completely the wrong console for the game. The best thing going for it on the 360 was the almost unprecedented number of enemies on the screen. It wasn’t as if when you stripped that down there was a fundamentally great game. It seems to be the equivalent of taking Wii Sports, removing the waggle and porting it to the 360, what’s the appeal going to be?

    • Tacol33tman says:

      wait there porting it to the wii!? why not the PC!

    • Cody says:

      ehm…maybe…maybe that video shows the censored european version…we over here have no problems with boobies…but blood and exploding heads on a nintendo console? forget it. Thats why the head just dissapears and there is no blood on the floor :)
      just my 2 sarcastic cents…

    • AdamHarley says:

      Heads exploded fine in RE4… aren’t they using the RE4 engine? What’s the deal?

    • motorhead36 says:

      The games not coming out for a goddam year. Seriously man, might as well start whining about diablo 3 looking too much like WoW.

      wait…

    • BoxOfFun says:

      So, because the graphics are bad.. the game is bad? What about me? I’m partially sighted. I can’t see any of this stuff you guys call “detail”. So don’t care much for graphics.

      It’s easy to take what I just said in a wrong direction, so, let me explain my point; perfect vision has fooled you guys into thinking that beauty is a necessity.

    • Havok Saunders says:

      @ BoxOfFun

      Graphics aren’t everything. However, they certainly do matter. The game will most certainly improve, but ten zombies is a laughable amount of enemies. It doesn’t sound fun at all. Would you rather have to fend off hundreds of zombies or have to search for enemies?

    • BoxOfFun says:

      Ah, I see your point then.

    • They just need to modify the Wii a bit more… start off by getting rid of the blue lights, make it bigger, put in green lights, then slap the Microsoft logo on it. THERE! The Wii can now run dead rising… oh wait, no it can’t. The problem with developing a game like dead rising for a last generation power console, is that you have too much everything. Lets face it, the zombies in dead rising for the 360 didn’t look great, but once you get down to rectangular shaped arms I think that maybe you’re trying too hard to cram in more enemies. Maybe Capcom will pull a rabbit out of the hat and make it great, but the only way I see it playing anything like the previous dead rising is by amping up the speed of the zombies to counter the low quantity.

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