Too Human, played the demo and loved it.

July 21st, 2008 at 11:00 am · 23 Comments

While this demo has been out for about a week now, I just got my Xbox 360, aka my off-white albino turd, back from it’s Texas repair center. After playing my old favorites, I went online to pick up the latest demos and Silicon Knights’ Too Human Demo was there, waiting for me. Everybody has heard all about Too Human and it’s tales of woe. We’ve heard that it’s been in development for 10 years. That people hated on it’s first showing at E3 2006. How about Silicon Knights suing Epic over the Too Human engine issues. Who could forget the latest gossip about Dennis Dyak going after moron forum trolls on NeoGaf.

Yes, the game has a ton of baggage, but, ya know what? The demo is pretty friggin’ good. I am now genuinely excited for this game. I’ll explain, after the jump.

Eoco, one of our slave laborers here at Sarcasticgamer.com wrote about his impressions of the demo last week. Needless to say, he was less than thrilled.

I don’t know what class he played or what he was doing the whole time, but I had a totally different experience with the game. Here’s some common gripes I’ve heard about the game:

The camera sucks. I don’t know if the people that complain about the camera really even played the game, but you can control it with the left bumper, or zoom in or out with the D pad. I zoomed out to the “strategic” or “far” level and had no problem whatsoever finding enemies to smash.

The combat is too easy. I don’t know what people expect in their dungeon crawlers, which Too Human surely is, but difficult, technical combat is not one of the common features of these games. With these types of games, like Diablo or Dungeon Seige, you pretty much click on the mouse over and over and over and over, until you complete the game or carpal tunnel syndrome sets in, whichever comes first. Conversely, Too Human does feature a neat set of advanced combat maneuvers that allow you to juggle baddies and do a bunch of other damage dealing moves. Sure, you can simply attack by pressing forward on the right stick, but you won’t survive long, against some of the higher level enemies.

To be clear, I played through the demo twice. Once as the Champion and once as a Berzerker. While all of the classes are locked in the demo except for the Champion class, Silicon Knights left some easy to do things to unlock the other four classes. Here’s a link, if you’re curious. The Champion is basically a jack of all trades. He excels at juggling the baddies and then using ranged weapons to destroy them in the air. It’s a common tactic used in the game and playing as the Champion will give you a leg up against some of the tougher monsters. I liked playing as the Champion, but I thought he was a bit bland. I was looking for something a bit more berzerkery…

Ah the Berzerker. This class can dual wield and attacks with crazy-fun, crazy-fast attacks. After leveling up a few times, the Berzerker was blowing through mobs of robo-monsters. I was zipping around the screen in a blur, killing everything that moved, as fast as I could move the right stick. Now I was having fun. While the Berzerker has less hit points, I was blasting through everything so fast, I was barely ever hit. On the other hand, as the Champion, I died a few times, though I admit, that probably had to do more with my general unfamiliarity with the controls and attacks than anything else.

There are other attacks as well.  The first is called a Ruiner, which is an area effect attack that just blows up everything around you.  As you level up your combo meter by attacking enemies, you’ll gain access to your Ruiner.  It’s great for when you get surrounded or when you need to deal with a more powerful enemy quickly.

The second is the spider bot. Each class’ spider bot has different attacks.  For instance the Champion’s bot turns into an auto turret, while the Berzerker class’ bot will seek out enemies, attach itself to said enemy and blow it to kingdom come.

Another attack is the Battle Cry, I haven’t used it, because the demo doesn’t allow you to progress that far, but from what I’ve seen in screenshots and videos, it works like an magic spell that will buff yourself, or you and your group.  Each class has different animal forms that they use with this attack… but that’s all I know at this point.

In the end, I encourage you to play through the demo at least twice.  It’s not a long demo, probably no more than 30 to 45 minutes. Your first playthrough will give you the general feel, while the second play through, probably with a new class, will give you a much better idea of what’s going on, which will allow you to enjoy or hate the class you’re playing.

I think you should try the Bezerker class and stop hating on Too Human, until you give it a try yourself.




Related posts:

  1. Too Human Demo Impressions
  2. Timeshift Demo Irony?
  3. Microsoft Loved Blu-Ray All Along. Maybe.
  4. 89. PSP Gets Their Own God Of War … uh Demo.
  5. “The Bourne Conspiracy” Demo Review

Tags:
Categories: Editorial · News · Xbox 360

  • Strandli

    I wonder, how much did they pay you Lono? :p
    nah, there are always someone who hates a good game, and someone who loves a bad game, it just remains to see which group you belong to ;P

  • Psychsam

    Lono I could not agree more. I went into the game trying to have an open mind but with all the bad press it was hard to. Well I have to admit that I liked the demo and loved it more and more every time I played it (3 times with different classed to try them out). I was able to control the camera with ease and as long as you are going into the game just looking for a fun time, you will not be dissapointed. Granted the demo was not long enough to see if the combat does get boring and repetitive, but I think things will evolve enough in the game and with your character to keep things fresh. As gamers, we should not just believe the hype, good or bad, but let a game speak for itself, and this game said some good things.

  • Blank

    Tried it, it was alright. If they sell the game for $40 i might pick it up. Otherwise its just another rental to me.

  • http://www.sarcasticgamer.com/forums/member.php?u=624 Animathias

    When I first played through, I wasn’t extremely impressed. It was fun, but nothing exciting.

    Then I saw RCWpong post about how to try out the different classes. Being the ranged fighter I am, I wanted to try the Commando (I’m glad that was one of the easy ones to try.) After playing through once as the Commando, I was in love with the game. I’m definitely picking this one up.

    Looking forward to the co-op.

  • TylDurden

    I haven’t talked to anyone or heard any of the bad publicity till now, several days after I played the demo, and I thoughrally disliked and was disappointed in it. Kinda suits me though as time and money are limited for me so the less games I like the less I’m forced to buy and play them.

  • Rcwpong

    Glad to help out Animathias. And very glad you actually found time to play with your new baby girl Lono. I just recently had my own first daughter enter this world last month and I’ve had many late night feedings/playthroughs.

    The game plays very different depending on gear/classes. I wanted to like commando and it was very tough for a while until I got down the skill tree and got some better guns. However, I’d recommend trying commando and stick with the starting rifle and go down the middle skill tree. Hang in there until you get at least 6 points in the “Faster rate of fire”. It’s just crazy.

  • GeorgeMcBain

    I mentioned this over on Joystiq, but, after only having a passing interest in this game prior to the demo, I must say I am definitely picking this up on August 19th … and they wait is so fricking hard!

    Played the demo with each class twice so far; taking a break for a week before I get “GTA burnout”.

  • TOO KINGS

    It’s got that strange addictive “level up” thing goin on. Definately liked it, reminded me why I liked Diablo.

  • http://thatgamingsite.com Mehar

    I agree completely,

  • http://www.sarcasticgamer.com Lono

    Played it again as the Commando. That class has a totally different feel than the champion or berzerker.

    Playing the Commando feels like your a Colonial Marine in Aliens or something. Shooting wave after wave, is pretty cool, but the lack of melee skillz really hurts when you get surrounded… Would be a great co-op partner, coupled with the defender or berzerker.

  • Rcwpong

    Yeah, commando is rough until you get some skill points or better weapon. But once you do he really can mow stuff down. If you get surrounded just LT for the grenade if you have a rifle. If you chose to go pistols then I hit B to roll away and then you can try a double tap back into the mix. If you have a hammer you’ll knock every enemy in the pile up into the air. Gives you some time to position.

  • me

    I beleive the main flaw is the default camera point of view. Moving the PoV further away from the character by pressing down on the d-pad made for an entirely different and directed combat experiance. Anyone who’s tried it so far should give it another go with the camera zoomed back as far as possible. ;)

    I liked it and will deffintely purchase the game. It’s too bad there’s too many narrow minded idiots out there who know more about a blog then how to utilize controls to facilitate better game play.

    I’ll be playing Crysis until then…at 50 fps on high settings!

  • Lucifers Jello

    I still disagree with the camera. They should put a option to allow me to turn of the cinematic camera. I want to see whats going on in front of me not the damn wall. The camera was dumb not mostly because you couldn’t see the enemy around you, but because you had to stop moving to hit LB then get going to again as the guy ran around in circles. The controls I could care less if they where easy but they are not advanced like you say unless you to stupid to hit a stick. This game is turning out to be a Haze. Not a horrible game, but not the great game that it should’ve been for how long it has been in production. I will definetly pick it up as a rental, but only for co-op.

  • Rcwpong

    “Advanced” doesn’t have to mean hard. The challenge will come later as you level up and face groups of enemies that have abilities that stack. Of course by that time you should also have skills and spells to help you deal with them. Too Human seems to have a gentle learning curve where you can get even the advanced controls working fairly easily. The challenge comes from deciding which thing to do when.

    DMC and NG have combat that seems to have two plateaus. There’s the general button masher that can usually make it through the normal difficulty with some frustration, or the pro that hits that higher level of both timing and knowledge of elite combos and tactics.

    If I had to mash buttons like that for hours like that with pinpoint accuracy just to go for one more loot run, I’d probably shoot myself.

  • Toshi

    Well anyone who caugh my rant about the constant barage of negativity that Too Human has been getting knows that I’ve been excited about this game for a while now, and after playing the demo I’m more confident than ever that I’m going to enjoy this game (and I didn’t even replay the demo). I’m sure it won’t be everyone’s thing, btu I thought the graphics were good despite people’s complaints, and I never adjusted teh camera except to move it from side to side, and I didn’t have the slightest difficulty in combat. I can’t wait for my copy to show up.

  • Dmsr501

    Appreciate the positive words, as it reassures me that the gaming public is not entirely devoting itself to spite for a game that despite bad press, has not been released yet.

    Ironically, my own interest in the game does not lie with the gameplay (A dodgy statement I am aware, as it is a game). Silicon Knights I find to have an impressive grasp of combining plot and atmosphere with gameplay, and I have great hope for it in that respect.

    When it comes down to it, I am a plot whore (Not specifically just for plot, I likely fall into many categories). I am deeply hopeful that the gameplay will acquit itself satisfactorily, allowing the game to provide an experience (Pretend for me that the word experience is italic)

    I am also grateful, as I do not like to play game demos. A little foolish, I know, but in line with my previous comments of seeking an “experience”, if I play the demo, I reliably find the full experience underwhelming. Like a one-night stand with a partner you have previously enjoyed, it is comfortable and can be pleasant, but it rarely lends to the intoxication of the first encounter.

    Still, looking forward to August. The end of this year is shaping up to be very nice indeed.

  • rogg182

    I have to say I agree with Lono, the camera takes some getting use to (hopefully, it will be tweeked a little before it ships, doubtful), but it does look to be a decent dungeon crawler with RPG elements tacked on.

  • Jamaro85

    Lucifer’s Jello said:

    “I still disagree with the camera. They should put a option to allow me to turn of the cinematic camera. I want to see whats going on in front of me not the damn wall. ”

    How exactly would you want the camera to be? If it automatically recentered everytime you turned, do you know how annoying that would be? I could see people getting nauseous quickly.

    “The camera was dumb not mostly because you couldn?t see the enemy around you, but because you had to stop moving to hit LB then get going to again as the guy ran around in circles. ”

    You can hit LB mid battle. I find it helpful to hit LB as I’m sliding toward another enemy. Say I slide into an enemy in front of me, and cut back and slide to an [off-screen] enemy behind me. As soon as I turn to him I hit LB, and bam, problem solved. This may prove aggrevating and arduous for some to get used to, but it really can change the whole camera experience for the better.

  • Ranzkin

    I thought the character movement was quite stiff when It came to attacking and especially when switching from one taget to another In close combat. I don’t know if this has anything to do with the fast pace ninja ass butt kicking/slicing aka Ninja Gaiden series that Im used to. The demo was quite fun and may be a buy later on (since you hardly can’t rent any games here in Sweden)

  • Kallen

    Thank you for spending the time with the game. It seems like most people that preview the Too Human demo don’t spend time with it. When you get surrounded try playing with a rifle and using nades. Another advanced move is to hit an enemy up in the air go up and attack him. All the goblins around you will bunch under you push the left stick straight down and pull the left trigger to fire a grenade below you and wipe out the goblins. It looks awsome and is a slick way of keeping them from surrounding you.

  • Raijin63

    I spent quite a few playthroughs with the demo, And am still excited about this game. I also had the distinct pleasure of playing the FULL game for close to 4 hours straight at comic con, I will mention i skipped all cutscenes as i didn’t want to spoil the story and it was hard to hear in there anyways. and for time restraints. But one thing i do want to touch on is how strategic encounters get in the second area and beyond. I played as a berserker and got to level 14. My attack speed was becoming akin to the flash. Dashing everywhere and leaving parts of robot goblins in my wake. Great fun. But i was still being challenged by the adding of what i think were called in some dev video somewhere “polarity enemies”, Enemies that are brightly colored “glowing red or blue” and have different results depending on how they are approached. The red ones don’t seem to have much health, but they explode on death, which can hurt you.. or be extremely helpful. The blue ones however seem to react badly to ranged damage, release some kind of EMP and disabling you temporarily. Thier glow gets more intense the more you shoot them, though thier exact mechanism escapes my understanding, this is kind of a work in progress i will have to complete after the game comes out. Well anyways the game will sometimes send you into a group of both of these two types of enemies. Sometimes you are able to down one red one before he gets to you and he kills quite a few of them for you. Other times you are surrounded and have to launch some into the air to avoid being in thier detonation range. Fierce attacks were my best friend here, as my gun skills are sad at best. When the red ones were dealt with, the blue ones caused me no problems, as they didn’t seem to “charge up” from melee attacks. This was the small taste of “more complicated that just slashing away” combat i got from the full game, and it only made me more excited about this game. Hope to see some of you on xbox live, because co-op sounds awesome!

  • Syrionus

    Lucifers Jello said:

    I want to see whats going on in front of me not the damn wall. The camera was dumb not mostly…

    The camera centers on the greatest threat to you. Dyack said it in an interview.

  • bueatifulraven

    I was confused at first, since I don’t play many dungeon crawlers, all the enemies dies on their first hit. I just blew through the demo. On my second time is when I started to just enjoy killing things, then I sort of dazed into it. I don’t like it when people talk bad of Too Human, I am definitely picking this game up (thank goodness I just got a new job and am able to afford it)