I am ruining my own Battlefield Bad Company experience

July 21st, 2008 · 6 Comments

Freedom of choice defines modern video games.  Having the authority to dictate your own game experience makes it much more powerful.  With the freedom comes a bit of a pitfall, as it is easy, and sometimes downright addicting, to exploit certain options.  Such is my current issue with Battlefield Bad Company.

Find out how I am screwing myself out of a really fun game, after the jump.

The mortar strike is one of the most powerful gadgets in BFBC.  From a ridiculously long distance, you can take out legions of enemies and destroy objectives in mere seconds.  Not only that, but the visual payoff of watching entire villages reduced to their wood frames is pretty irresistible.

I finished BFBC on normal difficulty, and thanks to an extended Internet outage at my house this weekend, I launched right back into the game on hard.  Best I can tell, hard difficulty means you take more damage per shot, and there appears to be an increase in the number of enemies.  Levels I was previously kinda flying through on normal, took twice as long to complete.  At least they were until I picked up the mortar strike, and realized what happens when you give a desperate player way too much power.

On at least 5 straight missions I used the mortar strike to literally demolish a whole city, and its hostile occupants, before I led Haggerty and the boys into town, to complete the objectives.  From my vantage point, safely outside the city, I patiently called in strike after strike, until I was certain that nothing larger than a cockroach could possibly exist.

Subsequently, I used the mortar strike to completely avoid challenges altogether, destroying three radio towers and their garrisons of defenders, from about a mile away.  I started to get really bored, and realized that this limitless weapon, with a relatively short recharge time, was robbing me of crucial gameplay by making the whole thing far too easy.  I should have dropped the stupid mortar, but somehow I just couldn’t bring myself to do it.

It’s like knowing a cheat code in GTA that gives you limitless money, or all weapons.  Once you know it, it’s incredibly hard to resist evoking that power in the face of adversity.  Sure you could go shake down a few ho’s for their cash, or you could hit a few buttons and just have what it is you want.

Such is the situation with the mortar strike in BFBC.  No matter how hard I tried to bring myself to use it responsibly I couldn’t.  It’s like a cheat BUILT INTO the game.  There are very few instances where the mortar strike isn’t helpful (ie tank escort) but outside of that, it’s the golden ticket through an enormous part of the story.

I think DICE could have protected me from myself in several ways.

  • Limit the number of uses - You’d think the Russian forces who’s equipment you are using against them would eventually figure out that they were shelling their own guys.
  • Double the recharge time - While I am a patient exploiter, there’s no way I’d sit still for a minute or so between strikes.  As it stands now, by the time I order an assault, watch the hell rain down, and find my next target, my wait is only about 3-4 seconds.  It’s a limitless finger of God.
  • Decrease the range - If I had to get closer to the action to work my sick magic, I’m pretty sure I’d at the very least be beating back AI with machine gun fire between strikes.

It seems to me that the recharge and distance issues were addressed on the multiplayer front, as the mortar does feel like it takes an eternity to be ready to go.  Plus, unlike single player, the enemies are coming AT YOU and normally have enough brains to problem solve your ass.

Do you consider this, or similar issues, a glitch or mistake?  Do you think it takes away from the game experience?  Is it all MY fault?

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  • Tags: Electronic Arts · PC · PS3 · Xbox 360 · editorial · opinion

    6 responses so far ↓

    • 1 Animathias // Jul 21, 2008 at 2:07 pm

      Since I barely play Single Player, I was starting to wonder what you were talking about with the Mortar Strike being too powerful. It’s certainly a formidable weapon in Multiplayer, but not that good.

      From what you noted, I think the Mortar Strike should be the exact same in both modes. It’s always a good idea to give you more options and flexibility in Single Player, but since you can basically custom build your class, that should be all the options you need. Not an infinite hand-of-god to destroy all those who oppose you. That’s only fun for a few minutes.

    • 2 TR0Y J // Jul 21, 2008 at 3:37 pm

      Remember the lesson form Spider-man Doc, “With great power comes great responsibly” & make your uncle Ben proud.

    • 3 Krelith // Jul 21, 2008 at 4:00 pm

      I remember having a similar problem waaaaaaay back in the day on the first Command & Conquer. Once you’ve memorised the cheat code for a Nuke Strike it just became too difficult to NOT do it.

    • 4 Truth N Justice // Jul 21, 2008 at 4:35 pm

      No , I don’t I think it gives you the freedom to play the game the way you would like. I found myself Completely running around enemies without confrontation while playing on hard just so I beat it fast. I think that that is an issue that i can just run around levels without having to do any battle.

    • 5 Doc // Jul 21, 2008 at 5:12 pm

      @truth

      For sure. The mission where you assault the mansion to liberate that dictator guy, you can just sprint up the right flank and go in the back door, and then shoot all the guards in the back since they don’t follow you. Same for several other levels.

      I just finished one last night on hard where I took on about 10 tanks in an armorded car. I just drove like the wind, had several of them following behind me and when I got to the smoke… poof… they (and my vehicle) disappeared.

    • 6 V3NOM // Jul 22, 2008 at 12:14 am

      My first playthrough of the game was on hard, so I was really more in a mood for trying out everything. I never really used the mortar strike much because I liked using tanks, so I always carried a repair tool. But I agree that playing the game through on hard is just about taking more time to get through levels. The only thing about hard that was really “harder” (my second playthrough was on normal) was when you are attacked by helicopters. The rest wasn’t really a problem.

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