
So, I got home and popped in my gold edition of Battlefield: Bad Company (BOO! HYPOCRITE! PHONEY! CHEAT!) and I began to play. I was enjoying myself and then all of the sudden I heard some squawking over my headset… At the time, I thought, “Did they put in squad chat?” Nope, they automatically put me in a squad that I couldn’t leave. Great. Nothing like being forced to listen to a douche bag bitching because people are spawning in his vehicle.
I thought we might have learned out lesson from Frontlines, but I guess we didn’t. Squads are a great idea, especially in a game like Frontlines where 25 people could be talking over each other. In Bad Company, you only have a squad of four. Four is too low a number for a squad, I know there are four guys in the single player, blah, blah, blah. When you are a team of 12 there’s no reason that you can’t talk to each other. If CoD4 can do nine, this game should be able to do 12. You don’t want Activision to have a 1 up on you, do you EA?.
On a side note. People who are openly bitching about the people on their squad to the people on their squad, since they are the only ones that can hear you, should really shut the f*** up. None of your teammates, especially now that you’re a whiner are happy to be on your team either. Random squad placement means you have that much higher of a chance to get “that guy” on your team.
Come on EA and Dice, make this happen for the fans of this franchise. We need to communicate better to become more effective killing machines. How are we supposed to yell at the dumb asses that aren’t pulling their weight or warn the slow guy that he’s about to be crushed by your tank unless he gets the hell out of the way?
Why isn’t there a simple way to form up squads when a game begins? Why can’t I leave a squad that I don’t want to be in? Why can’t squads talk to each other? Why, EA, Why? Why DICE? Why?
FIX IT!

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12 responses so far ↓
1 Gpig07 // Jun 25, 2008 at 3:19 pm
Yeah, I remember in beta where I would always be yelling in the mic for people to actually attack and not just camp and snipe. I didn’t learn until recently that you can only talk to squad mates.
2 Lono // Jun 25, 2008 at 3:20 pm
agreed. But.. .I’m still digging the hell out of it.
3 DeathByWaffle // Jun 25, 2008 at 3:47 pm
Okay, haven’t read the whole thing, but it is hypocrite, not hipocrite dave
4 ProudlyAnAddict // Jun 25, 2008 at 3:57 pm
lono rnt u meant to be the editor?? havnt got the game yet low on cash but the demo was gr8
5 Lokela // Jun 25, 2008 at 4:24 pm
I concur. You should be able to talk to the whole team. It’s kinda funny, I didn’t realize that I was in a “squad”, until the 3rd hour of playing. It was to much fun blasting people with the bazooka…
6 V3NOM // Jun 25, 2008 at 5:10 pm
The annoying thing is that, in Battlefield 2142, you could create your own squads so squad-only chat wasn’t a big deal. I wish it were the same in BF:BC…
7 Lono // Jun 25, 2008 at 8:15 pm
Well, sometimes it’s difficult to catch all of Dave’s creative spelling *ahem* choices… One misspelled word is a win in my book.
8 RK1 WhiteKnight (NZ) // Jun 25, 2008 at 10:52 pm
If this game had open mics there would be so much lag. You cant compare it to COD4 in terms of number of players because you have to take into account vehicles and the sheer size of the maps. BF:Modern combat had a push to talk system like halo for the same reason, which I prefer, but the squad system seems to be the in thing at the moment for some reason
9 SAGExSDX // Jun 26, 2008 at 7:36 am
well one thing i want to note that many people might not be aware of is that you CAN form your own squad before you join a game. but you have to do it before actually joining any matches. so if you feel like you had a good game with someone in a previous match, you can leave the current game and then invite them to your squad.
10 Erock // Jun 26, 2008 at 10:43 am
@RK1 WhiteKnight(NZ)
Admit it… you don’t have a clue if that would cause a lot of lag or not. You are just making stuff up. YOU can’t compare it to COD4 because you (or I) don’t know the first thing about how these games are made.
The truth is… none of us know if this was a technical limitation, or a design choice (My guess is the latter).
But we can probably all agree that there are better ways to do it. Frontlines was a shining example of why NOT to use squad chat. Nobody uses it! EA should have picked up on that.
11 RK1 WhiteKnight (NZ) // Jun 26, 2008 at 7:49 pm
@Erok
Its common sense. If you have open mics all of the players have to be connected for voice chat adding something extra the console has to do. If only 4 people are connected in a 12 per side game that’s a third less resources the console has to dedicate to comms , and a third less bandwidth. Bungie and EA have both said at various time that’s the reason for not having open mics. If you don’t believe that’s the reason for it what is?
12 Mohammed isa al ansari // Sep 13, 2008 at 6:47 am
I havnt played one EA game that didnt have a load of bugs , and the network sucks , generals how many mismatches and crap we had to go thorugh to geta single game working , you gotta admit it EA sucks with its online services even lan develops a load of problems for players, when playing online even with both firewalls off a problem occurs , EA has become much ore industrial that any other gaming industry outther, and there things are just killing thier games, didnt see blizzard complaining about the number of players joinging
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