Newbie Guide to GTA IV’s Multiplayer

April 30th, 2008 at 12:00 pm · 15 Comments

Cops N’ Crooks: One of the most fun multiplayer game types I’ve played in a long time, and one that can come down to good strategy, or dumb luck. If you spawn on the Cops side, the first thing you want to do is turn off your sirens. I can’t stress this enough. There may be some slight situations where your sirens will come in handy to get through dense traffic, but it’s better that the Crooks don’t hear you coming from a mile away. The second tip I have for the cops, is that if you’re not driving the car, go into the map when the game starts and set a waypoint on the Boss. Now, the boss won’t stay there, of course, but it’s good to have the direction. Be sure to update the waypoint during slow times, it really helps the driver.

If you spawn on the Crooks side, the first thing you want to do is get your boss into the fastest vehicle possible. Most of these are two-seaters, so the rest of your crew is going to be backup. The driver of the vehicle should know how to get around traffic, and the passenger should be armed with some sort of automatic weapon. Chances are you’re going to meet resistance to get to the extraction point, and your backup may not be close enough to save you. Another good strategy is to use a slower, but much more resilient vehicle. Being able to soak up bullets and push through traffic is a powerful trait.

Turf War: Domination, or Conquest, GTA Style. The name of the game is to capture and hold control points laid out across the map by any means necessary. While you could go back and forth the entire time, trading points with your adversaries, the best strategy is to capture a majority of the points and bunker in. Luckily, Liberty City gives you plenty of means to create your own roadblocks with the countless number of vehicles roaming the streets. So block off the entrances, get your team geared with the best weapons around, and get ready to fight off the wave of attackers.

Well, that’s about everything I can fit here. I realize that I’m missing the co-op missions, but I’ll go into those another time. They’re pretty straightforward anyways, and the strategy really doesn’t change after the first time. Be sure to stay tuned for our intermediate guide, and just a heads up, we’ll be playing GTAIV on the 360 and PS3 this Friday night for Gamer Night!

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    15 responses so far ↓

    • Tenudin says:

      “The game is downright amazing, and if you can overlook a few bugs, plus get used to the controls and physics, the game is worth every 10 it’s getting.”

      When a game ships with bugs like the ones that have been reported it in no way deserves the 10 scores that it has been getting. Does the game deserve around a 9? Yes. But this game does not deserve the 10’s that it has been getting.

    • Lono says:

      Agreed Tenudin.

    • NoneOfYourBusiness says:

      There will never be a perfect game in existance though. The more complex games get the more likely there will be bugs and subtle failures at certain junctions. Unless de-buging is given over to a computer to search, there will be oversights.

      So basically get a 10/10 on the technical plane should be impossible. But that would mean making the 10 spot impossible to obtain. So sometimes the reviewer needs to brush off a few of the issues of the game and take the game as a whole. Now I’mnot talking about GTA4 specifically, but in general some games DO deserve a 10/10 even if it has bugs.

    • Animathias says:

      The bugs I’ve experienced in the game in my many, many hour logged into it have been extremeley minor. Then when I compare those 1-2 second hiccups where something is strange to the dozens of hours of fun I’ve had – I can’t complain.

      I’m not sure what other bugs people are reporting, but if they’re the ones I’ve seen – they’re nothing, miniscule at most – and if you’re going to demerit a game that’s trying to do so much at once, you’re never going to find a game that suits you.

    • Officer Mudkip says:

      Lono if you have so many problems with it, why don’t you sell it?

    • Tempe4mental says:

      Just listen to thy parent podcast sarcastic ones, VGS’s scale only goes from one to nine.

    • Cody says:

      @animathias
      well…nobody said its a bad game or that a 9 instead of a ten degrades gta4 into a bad game-its just a question of where to draw the line? If GTA4 has bugs and gets a 10 wich means a 100% perfect isnt that an excuse for coming games to be shipped with minor bugs too? Sure…GTA4 is biiig and offers tons of gameplay and possibilities-but what about Prototype, Fallout3, Just Cause2, Mercenaries 2 or Borderlands for example? Arent they even bigger than GTA?
      Well-if they are, will they also be allowed to get a 10 although they might have bugs in them? Or is that just a kind of bonus Rockstar gets? Is that the formula that we gamers should get used to? As long as the game is BIG enough, minor bugs are “necessary” and allowed because it deserves a “10″ anyway?
      NO-I dont hate GTA4-I love it and have fun like a madman-I just believe that a brand new ferrari that came right out of the shop should not have scars and scratches in its bright red color and GTA4 might deserve a 9.9-but a 10?
      maybe its time to change the graduation/scale and give it a 99% ;)

    • Tenk says:

      @Cody.
      you miss the point of scale rating. most of these scales, you assume to be on an 11-point. not a 10-point, 11 being the perfect goal no game will ever achieve, making Ten “the best a game can get’ and what about Prototype, Fallout3, Just Cause2, Mercenaries 2 or Borderlands? have you played them? can you say they are indeed bigger then GTAIV WITHOUT a doubt, or that they do not have Game crippling glitches? you can’t say anything about them yet, honestly. and if they are as good as GTA, they shall get 10s, I do not know where you get this ‘rockstar bonus’ BS. yes, while GTA is the father of sandbox, I have not seen any real favortism over these other games, as most of them aren’t near completion even. simply put, name ONE other game that did everything GTA IV does, at the QUALITY and SIZE it does, that has NO GLITCHES. there is no such thing as a glitchless game. there isn’t, and there will never be, honestly. while you wouldn’t want scratches on your ferrari, would having a scrath on the paint make it any less of an awe inspiring, high speed/high profile car?

    • haydenkayne says:

      everybody quit youre whining. its amazing anybody even has time to play these games with all the crying people do. suck it up if you dont like the scales/ reviews/ etc.. find a new source or create your own. rating scales and reviews are purelly opinion, therefore no wrong answer. who are you to say they are wrong. we all know what opinions are like dont we?????

    • Animathias says:

      If you start going into single-point scales (9.1, 9.6, 9.9) Then you’ve got an extremely strange rating scale.
      Most sites put the disclaimer that 10/10 isn’t perfect, but it’s just about as close as a game can get.
      Were a game to come out that is completely perfect in every way, shape, and form, it would get a 10 with a footnote – “This game is perfect”

    • Phoenix says:

      I thought the comments would be empty with everyone playing GTA IV, Guess not. By the way, most of us don’t complain about bugs because it’s understandable to have bugs when R* has developed a living city. You don’t even need to participate and the city will run by itself and no game has truly achieved that yet. GTA IV hasn’t either but it’s the closes your going to get right now. I don’t know how many times I ran over a guy and the ambulance came by itself or how many times I was just walking around when the cops were chasing another criminal. You have to consider what’s around you to see if the bugs really ruin your experience or not.

    • haydenkayne says:

      if these rating scales are on a “11 point” scale why do they always 9 out of 10 ,8.5 out of 10?

    • Tenk says:

      @Haydenkayne

      Cause 11 would be a perfect game, and nothing will ever be perfect, let alone a video game.

    • haydenkayne says:

      so tenk shouldnt they say 9 out of 11? not 9 out of 10? and does any of this matter anyway? either way we all ran out and bought the game. if everyone gave this game a 5, we all would have bought it. rating scales are almost useless because of the opinion factor. besides most of the places that use rating scales are big publications or corporate entities that just have the devs best interest in mind, not the gamers. if they did have gamers in mind you would see games with a rating of 2 or 3. there have been several games i would give a zero to. but youll never see ratings this low

    • Tenk says:

      if they said 9 out of 11 it would be misleading cause you’ll never see a game above 10, you just won’t. in fact, one of the offical Xbox magazine’s website lists the scale to 11, but none of the reviews never list it as ‘out of 11′. now, it is debateable who hese people are working in the best intrest of, but every issue of game informer I read has another list of bad games. I have seen ratings of 1 – 4 or more.

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