Stardock Says: Don’t Blame Pirates

March 13th, 2008 · 5 Comments

SG has never been slow to give praise to one of the industries most under-appreciated, under-reported developers, Stardock. Any member of the PMPB cult of PC Gaming knows that I consider Stardock to be one of the most responsive, creative and fan friendly developers in the industry today, thanks in no small part to the brilliance of Stardock’s CEO Brad Wardell (start drawing your Lono-Animathias parallels all you want, this guy is my hero). Not only has Stardock created some of the best PC strategy titles of all time, Galactic Civilizations and Sins of a Solar Empire (which is one of the best selling PC games this year), they have done so without ANY intrusive anti-piracy mechanisms.

Find out what Stardock has to say about PC gaming piracy after the jump!

Despite some developers linking a huge amount of their troubles to piracy (looking at you Iron Lore…), Stardock thinks using piracy as the primary scapegoat for PC gaming’s trouble is naive.

Via a post to fans on the Sins of a Solar Empire forum, Brad Wardell talked candidly about piracy. While he did not deny piracy is a problem, he does not believe piracy should be the scapegoat for bad sales. He linked the problems in PC gaming to the way that developers look at the PC install base.

“When you develop for a market, you don’t go by the user base. You go by the potential customer base. That’s what most software companies do. They base what they want to create on the size of the market they’re developing for. But not PC game developers. PC game developers seem to focus more on the ‘cool’ factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen. I’ve never considered myself a real game developer. I’m a gamer who happens to know how to code and also happens to be reasonably good at business.

Rather than intentionally try to create a game that will grab the most media attention, Wardell approaches development from a financial point of view.

“When I make a game, I focus on making games that I think will be the most profitable… when it comes time to make a game, I don’t have a hard time thinking of a game I’d like to play. The hard part is coming up with a game that we can actually make that will be profitable. And that means looking at the market as a business not about trying to be ‘cool’.”

Continuing this train of thought, Brad used Sins of a Solar Empire as an example. The game received amazing critical praise (89 on MetaCritic) and sold nearly 200,000 copies in the first month, which is jaw dropping considering Stardock’s semi-indie status and the title’s modest budget. Wardell cites the utter lack of copy protection for the title as proof positive that piracy is not the primary villain of PC gaming.

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  • Tags: PC · news

    5 responses so far ↓

    • 1 The Ploogle // Mar 13, 2008 at 11:04 am

      Hmmm…I see…

    • 2 Schism // Mar 13, 2008 at 1:01 pm

      Good on you Stardock, gameplay over graphics, pick what a game should be before deciding how pretty it looks. People forget that the reason you play a game isn’t to look at things, it’s to get into the story, and accomplish things. Pretty graphics are a bonus if you can run it, but the industry shouldn’t exclude the people who probably can’t afford a gaming rig…

      And I like the idea of what he says on piracy, Anti-Piracy software is a real pain in the but, and most of the time it doesn’t do a very good job, their are many ways of getting around anti-piracy software, so it’s just a pointless fiddle factor.

      So good on you Stardock, and congratulations for SoaSE, I really do need to go out and get that game.

    • 3 Frawlz // Mar 13, 2008 at 1:13 pm

      Holy crap PMPB is back!!! Welcome back my Canadian Friend!

    • 4 Cube // Mar 13, 2008 at 3:38 pm

      lets say, as a pure what if thing.

      If i was to get a game in the fashion.

      Big if.

      It would only be to tide me over until I have money to find a real copy and pay for it.

      unless idon’t like the game that much then i would never pay for it anyway so I might as well play it.

      Or if the game is rare and you cant find a copy.

    • 5 Keith K // Mar 13, 2008 at 11:57 pm

      This is so true. In all honesty I’ve pirated software in my time.. we all have.. you’re dirty vicious liars if you try and claim otherwise.

      Im not saying Im proud of it.. but there’s few “Try before you buy” options for PC or portible titles.

      That said.. I’ve pirated titles that I’ve never played. If you cant make a game good enough that I wont play it for free.. seriously, what are you expecting people to pay for?!

      A great example: Manhunt 2

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