
Many hundreds of years ago, a point and click adventure game aptly entitled “Myst” hit store shelves. The visuals were pretty. The puzzles were challenging. It has one problem: it’s incredibly boring.
This is why straight adventure games died.
Enter Myst for the DS.
It’s gonna suck, but I have some ideas that may fix this ailing franchise, after the jump!
Myst DS has already been released in Europe, and not even the dull citizens over there found it worth playing. Hopefully in the recently announced US version, Empire will integrate some Pokemon mini-games into the adventure, or perhaps some pixelated babe-a-licious eye candy.
Even better: equip the player with a rocket launcher, giving them the option to blow through that combination lock, instead of spending three hours to find the code.
Perfect.
Empire Interactive: e-mail me at volkov@sarcasticgamer.com to pick my brain further. I’ve got tons of other flawless ideas on how to make adventure games suck less.





4 responses so far ↓
1 NecrisJ1MM // Jan 16, 2008 at 8:01 pm
If all else fails, just add zombies!
2 Cube // Jan 16, 2008 at 11:33 pm
Oh god I remeber my friends loving this I got it and I like slow adventure games and I did not liek this that much I had one class in school where we could play this or sim city and get graded on it.
3 lwelyk // Jan 17, 2008 at 10:19 am
I love adventure games, but I never was a huge fan of Myst.
4 Panther // Jan 18, 2008 at 12:44 pm
Myst wasn’t all bad, had some fun parts.
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