62. Bioshock, The Shooter Reinvented.

December 23rd, 2007 at 7:01 pm · 5 Comments

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A first person shooter that combines art deco graphics, science fiction, creative weapons, and a deep and scary storyline? Sign me up!

Read why it made the list after the jump!

Besides receiving the little title of Game Of The Year from numerous sites and shows, including G4’s X-Play, Bioshock broke some serious ground in the shooter genre. 

So it didn’t have any multi-player, who cares?!

The style, action and gameplay was just too good. I didn’t miss multi-player for a minute. In fact, if given the chance, I’d choose an excellent single player experience like BioShock over a mediocre “slapped-on” multi-player any day.

I’m looking at you OVERLORD.

Anyway, the “plasmid” abilities  and cool weapon combinations allowed you to play the game differently every time. It was certainly a milestone in gaming creativity, and it’s hopefully a sign of even greater things to come.

Bioshock also gets bonus points for creating the “Big Daddies,” probably one of the creepiest baddies to ever grace my HD tv.

Gotta love Mr. Bubbles.

That’s why Bioshock checks in at #62 on Sarcastic Gamer’s Top 100 Gaming moments of 2007!

Click here for the rest of Sarcastic Gamer’s Top 100 Gaming Moments from 2007 all in one place!

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    Categories: News · Top Gaming Moments

    5 responses so far ↓

    • Brother None says:

      Oh yes, “ground-breaking”, a “milestone”!

      It’s not like System Shock did it all before and did it a lot better!

      What?

    • SupaSlick says:

      Ok, that’s true, but this was the first time this type of game was brought to a next-gen consoles.

    • So if they suddenly port World of Warcraft to the XBox 360 it will be “ground-breaking”?

      Bioshock is nothing more than System Shock 2.5, or rather 1.9 because it left out all the roleplaying elements.

    • SupaSlick says:

      Ok, perhaps I should say that it broke new ground on mainstream gaming. System Shock did do it first, so I do conceed that point.

    • C4Cypher says:

      Take System Shock 2, give it a decent story, INCREDIBLE production/art vaules, but rip out the inventory system, turn the clock back 300 years, mash it into a XB360 control scheme … and it’s innovative?

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