In an interview with CVG, Bethesda’s Pete Hines spills the beans on Fallout 3. The interesting tidbit in the dialogue concluded there will be nine to twelve single player endings to unlock. Each one is triggered by certain events that the player influences during the game.
What? Listen up.
Multiple endings to video games do NOT mean instant replay value. Having to play through the entire storyline again just to see a different cutscene shouldn’t be a standard. But, this is TWELVE times! By the time I unlock the ‘correct’ ending, I’ll have moved on to Fallout 5.
It didn’t work with STALKER, and it was pretty meaningless in Bioshock. Stop using this stupid gimmick, and use the time to develop the gameplay on a deeper level.
Brought to you by the Stop Wasting Matt Schmidt’s Time Foundation, and from readers like you.


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3 responses so far ↓
1 Hollywood // Nov 19, 2007 at 4:52 pm
Sounds pretty freggin sweet.
2 Lord Butters I // Aug 29, 2008 at 7:33 pm
I’m all for adaptive storytelling, but if they wanted to REALLY make the story adapt to the player’s actions individual acts would shape what happens, so it’s the entire story that changes, not just the end. I know Far Cry 2’s doing this.
3 dtcarson // Nov 5, 2008 at 8:20 pm
I agree, I don’t get into games offering replay value by changing the last five minutes of the game cutscenes. I’ll admit, I don’t replay very many story games, and I’m sure not going to do it just for the sake of 5-10 different minutes at the end.
Yay for Youtube, someone out there will have recorded and posted each ending.
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