Another Guitar Hero III Gaffe?

October 31st, 2007 · 4 Comments

Source: WiiFanBoy 

Guitar Hero has finally made its way to the Big N’s console after months of anticipation from Wii owners. So far the game has been met with a lot of praise and just good old fashioned rockin’ out, but that praise soon turned to sadness when Wii owners with surround sound setups quickly realized that they were rocking out with only one of their five speakers. 

centeronly.jpg

That’s right, a game that completely revolves around sound doesn’t even output in Stereo, let alone Dolby Pro Logic II. The freakin’ Super Nintendo had stereo sound! We are three console generations and 15 years past the time when Stereo sound was implemented in video games and Activision has the gall to release a game in Mono! 

Now I know the Wii is pretty weak hardware-wise, but I know it’s not that weak. Seriously Activision, how do you let something like this happen? Didn’t anybody even bother to test the Wii version or did you just think that noWii owners would care enough to hook it up to a surround sound system? 

Combine this inexcusable mistake with the faulty 360 and PS3 guitars and you’ve got yourself a whole lot of Guitar Hero fans turned Rock Band fans. Congratulations on taking a successful franchise and running it into the ground, Activision. 

Where’s that boycott Guitar Hero III petition, Lono? I’d like to sign.



Related Posts:
  • 86. Guitar Hero II’s DLC Debacle
  • Guitar Hero: Metallica confirmed. Drums and microphone are not confirmed.
  • E3 2008 - Guitar Hero World Tour Exclusive Bombshell
  • Guitar Hero: Savior of Hair Bands?
  • ‘Rush Hour’ Director Wants to Make a Guitar Hero Movie
  • Tags: Activision · Guitar Hero · Wii

    4 responses so far ↓

    • 1 Jax Myth // Oct 31, 2007 at 6:52 pm

      Oh no! I REALLY wanted to buy this game! *cough*notreally*cough*

      I love internet sarcasm. It’s so easy to detect.

    • 2 Odwalla // Oct 31, 2007 at 7:55 pm

      15 years since video games got stereo? Not hardly. The original Commodore Amiga 1000 shipped in the middle of 1985 with stereo sound supporting games hitting the market soon after. It all really took off after the Amiga 500 was released in early 1987.

      20-22 years is closer to the mark for the length of time we’ve had stereo games.

    • 3 Yousty // Nov 1, 2007 at 11:29 am

      You are right, however I chose to use a time frame when Stereo sound was standard and put in almost every video game released.

    • 4 PacManPolarBear // Nov 4, 2007 at 10:24 pm

      Great news find…and a weird problem. How could they miss something like this?

    Leave a Comment