Sarcastic Gamer is written by the people that read it. Kinda like a snake eating itself, we know. If you'd like to put something up here, please feel free, but read this first.
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Our left sidebar is where all of the good stuff happens. Heck down here you can find some of our best stuff, and our most recent stuff. They aren't necessarily the same thing. You see we peaked a while ago.
first person to notice this and email doc )at( sarcasticgamer dawt cawm with the word RUGBY in the subject line gets their face on the front page for a week.
We are currently on hiatus at Sarcastic Gamer. Please enjoy the best of our blog from days gone by! Refreshed each time you visit with more great stuff!
I know, Miss Indestructible Cheerleader, that's how I feel about trophies too.
Author’s Note: This article was inspired by Greg Miller’s rant about trophy awesomeness at IGN’s Game Scoop podcast, episode 117. Turns out, he later wrote an article about how he thinks trophies are better. I wholeheartedly agree.
There, I said it. Let the storm commence!
Let me explain. I was a PC gamer until joining this site, and then I started off with a 360. I started with a 360 because there weren”t too many games on the PS3 that weren’t on a 360, and I was turned off by the PS3 price tag (little did I know Microsoft was bilking me out of more in the end, but that’s another conversation). I remember actually laughing out loud when I heard about Sony’s “trophy” initiative, which sounded like a cheap knock off of the Xbox achievement concept.
Now who’s laughing?
When I eventually broke down on my birthday and bought a PS3 in June, I started hesitantly with inFamous and Uncharted and got hooked pretty quickly. As the host of the Single Player podcast, you should know by now that I wasn’t a big multiplayer Haloz kind-of-guy, so I started playing all my multiplatform titles on a PS3 for the single player.
After spending time with both systems and both e-penis bragging right denominations I declare that Trophies are superior. Here’s why, after the jump!
This was a really fun show for the whole crew as we finally called Dave out about his overall prize apathy. We also welcomed our very good friend (and sponsor) Chad Vance from Playswitch.com to the show and spilled the beans on an awesome game giveaway. So pull up a Slurpee, turn up your ear buds, and enjoy this… The 62nd episode of the Sarcastic Gamer Podcast!
I’m not a fan of cut scenes. I railed against the constant cut scenes in the Bourne Conspiracy game and I’m a bit aggravated with the never ending cut scenes in MGS4. Don’t get me wrong, MGS4 is a fine game. Some would argue that the cut scenes add that much more to the game. Those people may be right. They may be wrong.
Right now, I’m about 25% thorough Act 4 of MGS 4. Without counting the cut scenes, I estimate that my ACTUAL playtime, where I’m actually moving Snake around, is some where between 5 and 7 hours. Maybe more, maybe less. The problem is: There’s only one act left. That means that there’s, at best, 4 more hours of gameplay left. Hopefully?
So how the heck did this game get billed as a 40 hour gameplay experience?
Recently there have been rumours that the much loved Fiction Friday feature is being renamed to Friction Friday. Today I can confirm those rumours. From here on out I declare Fiction Friday out, and Friction Friday in. Find out all the details after the jump.
Maybe you like Patapon, maybe you don’t, maybe this gives you enough reason to spend some money on a gradual increase to a product that hasn’t been interesting since a week after launch.
I, however, am going to do something more productive with my time, and by this I mean discuss said piece of machinery in exhausting detail.
I am going to keep this brief as to mention anything would necessitate mentioning everything, and I know you’re too busy for that.
This website started exactly 1 year ago today, thanks to encouragement from friends at the Gamercast Network who have been incredible supporters of Sarcastic Gamer since the word go.
From there this site has snowballed into what you see today, visited almost a quarter million times a month by some of the most creative and inspiring community members anyone could hope for.
I want to thank the staff that started this journey with me, like Dave and Rothbart, and all those we’ve picked up along the way.
Dave, your tireless work to produce some of the best sounding podcasts in existence goes entirely too unrecognized.
Sean, if you’re a Sony Fanboy then I’m a Rothbart fanboy. This site wouldn’t have gotten off the ground without you.
DDL, you’re an animal. Thank you for redesigning the site on a whim, and for FINALLY figuring out what was going on with that F&*(*()ing category template.
Lono, you’re a beast, and I mean that in both a good and a bad way, but you are a true friend and an extremely talented personality.
Volkov get off your ass and write. (Sorry for the housekeeping all)
To the rest of the amazing team, I truly appreciate your unwavering trust in me as we swam through this very difficult first year at sea.
To our community members, all 3,329 of you who make Sarcastic Gamer your home, or one of your homes, each and every day, THANK YOU. Thank you for giving us your time and for listening to our podcasts and making us feel so important. Thank you for helping us find new ways to offer a more creative environment. Thank you for giving of yourselves when others needed it. You are a fantastic group of friends, and if Sarcastic Gamer never grows another iota, I will consider myself to be one of the luckiest people ever. I appreciate you more than you will EVER know, but I along with the staff and contributors will keep trying to demonstrate that appreciation until Sarcastic Gamer is no more.
To our 9247 podcast listeners each week, thank you for spreading the word, for coming back even when we had a bad show, and for making us feel like rockstars and idiots, sometimes at the same time.
Looking ahead, we have some really big plans for SG, including a more diverse podcast lineup, greater community tools and options, deeper content, and so much more.
Thank you to everyone who has supported us through the store, and iTunes reviews, and being an activist (BF:BC). All I have in my heart today is appreciation. Here’s to another great year surrounded by the best people on the planet. The Sarcastic Gamer Community.
I’d also like to posthumously thank James Price McKinney. You should have been here buddy.
The Brown show is back to talk about new years resolutions, regrets from 2010, most anticipated games of 2011, indy games, deal of the week, and much more. Listen up, and find out what Brown can do for you.
IMPORTANT: Please note that the Sarcastic Gamer Brown is on its OWN iTunes and RSS feed. Please be sure to subscribe to the new Brown Show feed in iTunes or RSS. If you insist, you can always just download the mp3. If you are currently using a computer with iTunes on it, would you mind heading over there and leaving us some feedback? Thanks for the Diggs!
I’m such a hussy. Just last night I bumped into 505 Games, and now I find myself wanting to grant carnal access to my my disc tray. You see, they’ve just successfully revived one of my favorite franchises of all time, IL-2 Sturmovik. What’s more, they appear to have actually pulled off a flight game that interests me…. on a CONSOLE.
Just when I thought that I was getting over my head with my present addiction: Pixel Junk Monsters for the PS3, the expansion gets announced. Great. Where’s Dr. Drew when you need him?
Right about now, your probably looking at the title of this post and thinking “Euro Truck Simulator? Is this some kind of a joke?’”. Well it isn’t a joke, though it would be funny if it was. Actually, Euro Truck Simulator is the latest game from renowned developer, er…let me check the web page…SCS Software who’s previous work includes such hits as 18 Wheels of Steel Haulin’, 18 Wheels of Steel Convoy, 18 Wheels of Steel: Pedal to the Metal, Hard Truck: 18 Wheels of Steel and Rocky Mountain Trophy Hunter 3.
Still not interested? You might be, after checking out this kick ass video, after the jump.
This is our right sidebar, and we really don't use it for anything anymore. It just sits here, on the right naturally, showing off how many people liked us on Facebook and showing the occasional ad. We've tried lots of different things over here, but nothing really stuck. So rather than force it, we're officially closing the right side bar of Sarcastic Gamer. We had some good days. If you're interested you can still check out the left sidebar. It has a couple of things on it.