Doc
06-17-2007, 05:01 PM
I was skeptical. Mostly because of the hype surrounding the release of Shadowrun. Let's face it, we've all been hurt before.
About 90 seconds after I fired up the demo, those fears disappeared. Shadowrun is a welcome shot-in-the-arm to the First-Person-Shooter genre. Mixing mandatory teamwork with incredibly fast-paced action, this tactical title promises to make your whole night go by in about 20 minutes.
One of the coolest of Shadowrun's innovations is its interplay with WINDOWS users. Yup. Live PC users playing against Xbox Live users.
I enjoyed the ability to revive teamates almost as much as teleporting through walls. The freedom of movement granted by the glider backpack is also quite addictive.
I am giving Shadowrun 4 out of 5 stars. I don't like the Halo-like matchmaking service that they seem to have emulated. Personally, I think it's a dumb way to assemble teams in what is supposed to be a tactical environment. I think they could have taken a page out of Ubisoft's Rainbow Six: Vegas handbook on that one. Better to let the gamers manage their own teams, instead of the annoying "party" system which caters to casual gamers. If you aren't in a clan, you'll spend a lot of time being matched up with noobs and goobs, so find a group of dedicated players to help reduce the amount of time you spend screaming into your headset for someone to come resurrect your ass.
About 90 seconds after I fired up the demo, those fears disappeared. Shadowrun is a welcome shot-in-the-arm to the First-Person-Shooter genre. Mixing mandatory teamwork with incredibly fast-paced action, this tactical title promises to make your whole night go by in about 20 minutes.
One of the coolest of Shadowrun's innovations is its interplay with WINDOWS users. Yup. Live PC users playing against Xbox Live users.
I enjoyed the ability to revive teamates almost as much as teleporting through walls. The freedom of movement granted by the glider backpack is also quite addictive.
I am giving Shadowrun 4 out of 5 stars. I don't like the Halo-like matchmaking service that they seem to have emulated. Personally, I think it's a dumb way to assemble teams in what is supposed to be a tactical environment. I think they could have taken a page out of Ubisoft's Rainbow Six: Vegas handbook on that one. Better to let the gamers manage their own teams, instead of the annoying "party" system which caters to casual gamers. If you aren't in a clan, you'll spend a lot of time being matched up with noobs and goobs, so find a group of dedicated players to help reduce the amount of time you spend screaming into your headset for someone to come resurrect your ass.