SWSilentkiller
04-14-2008, 10:16 PM
All right I'm going to be honest here, I have not played this game in a long while so my memory will be a bit hazy, However I remember playing this game a lot. even after I beat it about 3 times. So I'll try to be as accurate as possible with this review, but there will probably be alot of praise for this game.
Story:
For those of you who have played Super Mario galaxy, you remember how Bowser kidnapped Peach by pulling her castle out of the ground by using his airships, then he got one of his minions to blast Mario off into space using a magic attack? For those of you thought that was an original way for Bowser to kidnap Peach, you were wrong. This was already done in Paper Mario, although it was slightly different. Rather than pulling out the castle from the sky he teleports his castle right below Peach's (I'll explain how this is done in a moment) Pushes it up into the sky and rather than having one of his minions blast Mario with a magic attack, he blast Mario with a magic attack and Mario is sent plummeting to earth. Sounds like Bowser is running out of ideas on how to kidnap Peach. Before the game starts you are treated to a cutscene that shows Bowser got a magic wand that grants him any wish he wants, he got this wand by defeating 7 star spirits that were guarding it and sending them off to his minions to guard them from Mario or other heroes. This cutscene -or any other for that matter- does not really explain why Bowser went to such elaborate lengths to kidnap Peach, rather then just wishing Mario and Luigi were dead and that Peach was his wife. Things probably would have turned out better for him if he did that. So after all that Mario must set out on a lengthy quest to recover all the Star spirits and rescue Peach (again).
Graphics: Paper Mario was release late into the Nintendo 64's life, meaning it was released on February 5th 2001, that was the year the Gamecube (September 14th 2001), and Super Smash Bros. Melee (December 3rd 2001) came out. As you can see the N64 was pretty much going towards the end of its rope. Still for a game Made in 2001 for the N64 it had pretty good graphics. The graphics were colorful and fun, there's not really much else to say.
Gameplay: The game was an RPG kind of like the SNES Mario RPG but it was different in many ways. It was turnbased like it's SNES counterpart but that is where most similarities end. The combat works like this, you pick your attack, and when you do that attack you have to do a timed button press or joystick release to get the maximum damage of an attack. The combat does not end there. You can equip Badges, which are items that add new attacks, attack power, health, or FP. FP is flower points (it's like mana), and it is used for attacks that need badges equipped to use them. To equip badges you need BP which are Bage points. Each badge will take up a certain amount of BP, until you run out of it. Each time you kill an enemy you get star points, star points are the games equivalent of experience point, get a 100 and you will level up. When you level up you can pick to increase either HP, FP, or BP. There is also a guy in the main town who can rasie one for a price, however raising one lowers another. Then there are items which can do many things from healing you to hurting your opponent. Mario also gets partners throughout the game that have both comat and non-combat abilities (see a crack in a wall? Blow it up with your Bob-omb partner to reveal a path!) some partners can heal him during combat. To level up a partner you need some special items. Leveling up your partners increases there attack and gives them a new attack to use.
Levels: Levels in this game are chapters, get to the end of the chapter, fight the boss, get the Star Spirit and continue on. Many of the levels are fun and entertaining. The bosses are quirky, funny, and sometimes hard to beat. They range from 4 koopas dressed like ninjas (if you don't spot that Ninja Turtles reference when you see them, you know nothing of pop culture), to a giant cloud of doom.
Final Verdict: In the end the game is fun and quirky with entertaining levels and boss fights. It has replay value, and there is really too much to say about this game to put in this review. Overall I really enjoyed the game and if you have a N64 that still works, find a copy. If you don't have a N64, buy it on the Wii VC because it is available.
Please tell me on what I should improve on my reviews.
Story:
For those of you who have played Super Mario galaxy, you remember how Bowser kidnapped Peach by pulling her castle out of the ground by using his airships, then he got one of his minions to blast Mario off into space using a magic attack? For those of you thought that was an original way for Bowser to kidnap Peach, you were wrong. This was already done in Paper Mario, although it was slightly different. Rather than pulling out the castle from the sky he teleports his castle right below Peach's (I'll explain how this is done in a moment) Pushes it up into the sky and rather than having one of his minions blast Mario with a magic attack, he blast Mario with a magic attack and Mario is sent plummeting to earth. Sounds like Bowser is running out of ideas on how to kidnap Peach. Before the game starts you are treated to a cutscene that shows Bowser got a magic wand that grants him any wish he wants, he got this wand by defeating 7 star spirits that were guarding it and sending them off to his minions to guard them from Mario or other heroes. This cutscene -or any other for that matter- does not really explain why Bowser went to such elaborate lengths to kidnap Peach, rather then just wishing Mario and Luigi were dead and that Peach was his wife. Things probably would have turned out better for him if he did that. So after all that Mario must set out on a lengthy quest to recover all the Star spirits and rescue Peach (again).
Graphics: Paper Mario was release late into the Nintendo 64's life, meaning it was released on February 5th 2001, that was the year the Gamecube (September 14th 2001), and Super Smash Bros. Melee (December 3rd 2001) came out. As you can see the N64 was pretty much going towards the end of its rope. Still for a game Made in 2001 for the N64 it had pretty good graphics. The graphics were colorful and fun, there's not really much else to say.
Gameplay: The game was an RPG kind of like the SNES Mario RPG but it was different in many ways. It was turnbased like it's SNES counterpart but that is where most similarities end. The combat works like this, you pick your attack, and when you do that attack you have to do a timed button press or joystick release to get the maximum damage of an attack. The combat does not end there. You can equip Badges, which are items that add new attacks, attack power, health, or FP. FP is flower points (it's like mana), and it is used for attacks that need badges equipped to use them. To equip badges you need BP which are Bage points. Each badge will take up a certain amount of BP, until you run out of it. Each time you kill an enemy you get star points, star points are the games equivalent of experience point, get a 100 and you will level up. When you level up you can pick to increase either HP, FP, or BP. There is also a guy in the main town who can rasie one for a price, however raising one lowers another. Then there are items which can do many things from healing you to hurting your opponent. Mario also gets partners throughout the game that have both comat and non-combat abilities (see a crack in a wall? Blow it up with your Bob-omb partner to reveal a path!) some partners can heal him during combat. To level up a partner you need some special items. Leveling up your partners increases there attack and gives them a new attack to use.
Levels: Levels in this game are chapters, get to the end of the chapter, fight the boss, get the Star Spirit and continue on. Many of the levels are fun and entertaining. The bosses are quirky, funny, and sometimes hard to beat. They range from 4 koopas dressed like ninjas (if you don't spot that Ninja Turtles reference when you see them, you know nothing of pop culture), to a giant cloud of doom.
Final Verdict: In the end the game is fun and quirky with entertaining levels and boss fights. It has replay value, and there is really too much to say about this game to put in this review. Overall I really enjoyed the game and if you have a N64 that still works, find a copy. If you don't have a N64, buy it on the Wii VC because it is available.
Please tell me on what I should improve on my reviews.