rothbart
07-11-2007, 04:21 AM
The Killzone 2 "event" at E3 2007 has come and gone... now the embargo has lifted... IGN (http://ps3.ign.com/articles/803/803129p3.html) had very little but high praise for what they saw...
A quote from IGN in response to when the (assumed pre-rendered) intro ended: "Holy hell, all of that was in-game?"
"Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close."
"While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that. Power lines, boxes, railings, window sills, trash... it's all there. While there aren't as many effects going on as we've seen in some UE3 gamers, there's unmistakably more detail to everything."
Go read IGN's preview. While it may not be the E3 '05 render topper, it sounds like it's about as far from sucking as you can get... I've officially released my hopes for this game... that's them, way up in the sky. :D
A quote from IGN in response to when the (assumed pre-rendered) intro ended: "Holy hell, all of that was in-game?"
"Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close."
"While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that. Power lines, boxes, railings, window sills, trash... it's all there. While there aren't as many effects going on as we've seen in some UE3 gamers, there's unmistakably more detail to everything."
Go read IGN's preview. While it may not be the E3 '05 render topper, it sounds like it's about as far from sucking as you can get... I've officially released my hopes for this game... that's them, way up in the sky. :D